Refactoring graphics
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@@ -0,0 +1,145 @@
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#pragma once
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#include "Graphics/Buffer.h"
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#include "Graphics.h"
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#include "Allocator.h"
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namespace Seele
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{
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namespace Vulkan
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{
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class ShaderBuffer
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{
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public:
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ShaderBuffer(PGraphics graphics, uint64 size, VkBufferUsageFlags usage, Gfx::QueueType& queueType, bool bDynamic = false);
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virtual ~ShaderBuffer();
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VkBuffer getHandle() const
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{
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return buffers[currentBuffer].buffer;
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}
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uint64 getSize() const
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{
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return size;
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}
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VkDeviceSize getOffset() const;
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void advanceBuffer()
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{
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currentBuffer = (currentBuffer + 1) % numBuffers;
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}
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virtual void *lock(bool bWriteOnly = true);
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virtual void *lockRegion(uint64 regionOffset, uint64 regionSize, bool bWriteOnly = true);
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virtual void unlock();
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protected:
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struct BufferAllocation
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{
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VkBuffer buffer;
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PSubAllocation allocation;
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};
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PGraphics graphics;
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uint32 currentBuffer;
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uint64 size;
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Gfx::QueueType& owner;
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BufferAllocation buffers[Gfx::numFramesBuffered];
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uint32 numBuffers;
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void executeOwnershipBarrier(Gfx::QueueType newOwner);
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void executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
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VkAccessFlags dstAccess, VkPipelineStageFlags dstStage);
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virtual void requestOwnershipTransfer(Gfx::QueueType newOwner) = 0;
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virtual VkAccessFlags getSourceAccessMask() = 0;
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virtual VkAccessFlags getDestAccessMask() = 0;
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};
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DEFINE_REF(ShaderBuffer)
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DECLARE_REF(StagingBuffer)
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class UniformBuffer : public Gfx::UniformBuffer, public ShaderBuffer
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{
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public:
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UniformBuffer(PGraphics graphics, const UniformBufferCreateInfo &resourceData);
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virtual ~UniformBuffer();
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virtual bool updateContents(const BulkResourceData &resourceData);
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virtual void* lock(bool bWriteOnly = true) override;
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virtual void unlock() override;
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protected:
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// Inherited via Vulkan::Buffer
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virtual VkAccessFlags getSourceAccessMask();
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virtual VkAccessFlags getDestAccessMask();
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virtual void requestOwnershipTransfer(Gfx::QueueType newOwner);
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// Inherited via QueueOwnedResource
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virtual void executeOwnershipBarrier(Gfx::QueueType newOwner);
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virtual void executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
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VkAccessFlags dstAccess, VkPipelineStageFlags dstStage);
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private:
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PStagingBuffer dedicatedStagingBuffer;
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};
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DEFINE_REF(UniformBuffer)
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class ShaderBuffer : public Gfx::ShaderBuffer, public ShaderBuffer
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{
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public:
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ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo &resourceData);
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virtual ~ShaderBuffer();
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virtual bool updateContents(const BulkResourceData &resourceData);
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virtual void* lock(bool bWriteOnly = true) override;
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virtual void unlock() override;
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protected:
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// Inherited via Vulkan::Buffer
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virtual VkAccessFlags getSourceAccessMask();
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virtual VkAccessFlags getDestAccessMask();
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virtual void requestOwnershipTransfer(Gfx::QueueType newOwner);
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// Inherited via QueueOwnedResource
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virtual void executeOwnershipBarrier(Gfx::QueueType newOwner);
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virtual void executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
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VkAccessFlags dstAccess, VkPipelineStageFlags dstStage);
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private:
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PStagingBuffer dedicatedStagingBuffer;
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};
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DEFINE_REF(ShaderBuffer)
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class VertexBuffer : public Gfx::VertexBuffer, public ShaderBuffer
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{
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public:
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VertexBuffer(PGraphics graphics, const VertexBufferCreateInfo &resourceData);
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virtual ~VertexBuffer();
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virtual void updateRegion(BulkResourceData update) override;
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virtual void download(Array<uint8>& buffer) override;
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protected:
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// Inherited via Vulkan::Buffer
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virtual VkAccessFlags getSourceAccessMask();
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virtual VkAccessFlags getDestAccessMask();
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virtual void requestOwnershipTransfer(Gfx::QueueType newOwner);
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// Inherited via QueueOwnedResource
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virtual void executeOwnershipBarrier(Gfx::QueueType newOwner);
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virtual void executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
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VkAccessFlags dstAccess, VkPipelineStageFlags dstStage);
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};
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DEFINE_REF(VertexBuffer)
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class IndexBuffer : public Gfx::IndexBuffer, public ShaderBuffer
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{
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public:
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IndexBuffer(PGraphics graphics, const IndexBufferCreateInfo &resourceData);
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virtual ~IndexBuffer();
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virtual void download(Array<uint8>& buffer) override;
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protected:
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// Inherited via Vulkan::Buffer
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virtual VkAccessFlags getSourceAccessMask();
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virtual VkAccessFlags getDestAccessMask();
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virtual void requestOwnershipTransfer(Gfx::QueueType newOwner);
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// Inherited via QueueOwnedResource
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virtual void executeOwnershipBarrier(Gfx::QueueType newOwner);
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virtual void executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
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VkAccessFlags dstAccess, VkPipelineStageFlags dstStage);
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};
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DEFINE_REF(IndexBuffer)
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}
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}
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