Refactoring graphics

This commit is contained in:
Dynamitos
2023-10-26 18:37:29 +02:00
parent 28e5c9ff01
commit 1ca861459c
113 changed files with 3131 additions and 3221 deletions
+145
View File
@@ -0,0 +1,145 @@
#pragma once
#include "Graphics/Buffer.h"
#include "Graphics.h"
#include "Allocator.h"
namespace Seele
{
namespace Vulkan
{
class ShaderBuffer
{
public:
ShaderBuffer(PGraphics graphics, uint64 size, VkBufferUsageFlags usage, Gfx::QueueType& queueType, bool bDynamic = false);
virtual ~ShaderBuffer();
VkBuffer getHandle() const
{
return buffers[currentBuffer].buffer;
}
uint64 getSize() const
{
return size;
}
VkDeviceSize getOffset() const;
void advanceBuffer()
{
currentBuffer = (currentBuffer + 1) % numBuffers;
}
virtual void *lock(bool bWriteOnly = true);
virtual void *lockRegion(uint64 regionOffset, uint64 regionSize, bool bWriteOnly = true);
virtual void unlock();
protected:
struct BufferAllocation
{
VkBuffer buffer;
PSubAllocation allocation;
};
PGraphics graphics;
uint32 currentBuffer;
uint64 size;
Gfx::QueueType& owner;
BufferAllocation buffers[Gfx::numFramesBuffered];
uint32 numBuffers;
void executeOwnershipBarrier(Gfx::QueueType newOwner);
void executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
VkAccessFlags dstAccess, VkPipelineStageFlags dstStage);
virtual void requestOwnershipTransfer(Gfx::QueueType newOwner) = 0;
virtual VkAccessFlags getSourceAccessMask() = 0;
virtual VkAccessFlags getDestAccessMask() = 0;
};
DEFINE_REF(ShaderBuffer)
DECLARE_REF(StagingBuffer)
class UniformBuffer : public Gfx::UniformBuffer, public ShaderBuffer
{
public:
UniformBuffer(PGraphics graphics, const UniformBufferCreateInfo &resourceData);
virtual ~UniformBuffer();
virtual bool updateContents(const BulkResourceData &resourceData);
virtual void* lock(bool bWriteOnly = true) override;
virtual void unlock() override;
protected:
// Inherited via Vulkan::Buffer
virtual VkAccessFlags getSourceAccessMask();
virtual VkAccessFlags getDestAccessMask();
virtual void requestOwnershipTransfer(Gfx::QueueType newOwner);
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(Gfx::QueueType newOwner);
virtual void executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
VkAccessFlags dstAccess, VkPipelineStageFlags dstStage);
private:
PStagingBuffer dedicatedStagingBuffer;
};
DEFINE_REF(UniformBuffer)
class ShaderBuffer : public Gfx::ShaderBuffer, public ShaderBuffer
{
public:
ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo &resourceData);
virtual ~ShaderBuffer();
virtual bool updateContents(const BulkResourceData &resourceData);
virtual void* lock(bool bWriteOnly = true) override;
virtual void unlock() override;
protected:
// Inherited via Vulkan::Buffer
virtual VkAccessFlags getSourceAccessMask();
virtual VkAccessFlags getDestAccessMask();
virtual void requestOwnershipTransfer(Gfx::QueueType newOwner);
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(Gfx::QueueType newOwner);
virtual void executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
VkAccessFlags dstAccess, VkPipelineStageFlags dstStage);
private:
PStagingBuffer dedicatedStagingBuffer;
};
DEFINE_REF(ShaderBuffer)
class VertexBuffer : public Gfx::VertexBuffer, public ShaderBuffer
{
public:
VertexBuffer(PGraphics graphics, const VertexBufferCreateInfo &resourceData);
virtual ~VertexBuffer();
virtual void updateRegion(BulkResourceData update) override;
virtual void download(Array<uint8>& buffer) override;
protected:
// Inherited via Vulkan::Buffer
virtual VkAccessFlags getSourceAccessMask();
virtual VkAccessFlags getDestAccessMask();
virtual void requestOwnershipTransfer(Gfx::QueueType newOwner);
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(Gfx::QueueType newOwner);
virtual void executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
VkAccessFlags dstAccess, VkPipelineStageFlags dstStage);
};
DEFINE_REF(VertexBuffer)
class IndexBuffer : public Gfx::IndexBuffer, public ShaderBuffer
{
public:
IndexBuffer(PGraphics graphics, const IndexBufferCreateInfo &resourceData);
virtual ~IndexBuffer();
virtual void download(Array<uint8>& buffer) override;
protected:
// Inherited via Vulkan::Buffer
virtual VkAccessFlags getSourceAccessMask();
virtual VkAccessFlags getDestAccessMask();
virtual void requestOwnershipTransfer(Gfx::QueueType newOwner);
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(Gfx::QueueType newOwner);
virtual void executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
VkAccessFlags dstAccess, VkPipelineStageFlags dstStage);
};
DEFINE_REF(IndexBuffer)
}
}