Refactoring graphics
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@@ -0,0 +1,174 @@
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#pragma once
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#include "Queue.h"
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#include "DescriptorSets.h"
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#include "Buffer.h"
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namespace Seele
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{
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struct VertexInputStream;
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namespace Vulkan
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{
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DECLARE_REF(RenderPass)
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DECLARE_REF(Framebuffer)
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DECLARE_REF(RenderCommand)
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DECLARE_REF(ComputeCommand)
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DECLARE_REF(DescriptorSet)
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DECLARE_REF(CommandBufferManager)
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class CmdBuffer
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{
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public:
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CmdBuffer(PGraphics graphics, VkCommandPool cmdPool, PCommandBufferManager manager);
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virtual ~CmdBuffer();
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inline VkCommandBuffer getHandle()
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{
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return handle;
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}
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void reset();
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void begin();
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void end();
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void beginRenderPass(PRenderPass renderPass, PFramebuffer framebuffer);
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void endRenderPass();
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void executeCommands(const Array<Gfx::PRenderCommand>& secondaryCommands);
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void executeCommands(const Array<Gfx::PComputeCommand>& secondaryCommands);
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void addWaitSemaphore(VkPipelineStageFlags stages, PSemaphore waitSemaphore);
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void refreshFence();
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void waitForCommand(uint32 timeToWait = 1000000u);
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Fence* operator co_await()
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{
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return fence.getHandle();
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}
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PFence getFence();
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PCommandBufferManager getManager();
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enum State
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{
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ReadyBegin,
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InsideBegin,
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RenderPassActive,
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Ended,
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Submitted,
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};
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private:
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PGraphics graphics;
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PCommandBufferManager manager;
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PFence fence;
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State state;
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VkViewport currentViewport;
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VkRect2D currentScissor;
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std::mutex handleLock;
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VkCommandBuffer handle;
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VkCommandPool owner;
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Array<PSemaphore> waitSemaphores;
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Array<VkPipelineStageFlags> waitFlags;
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Array<PRenderCommand> executingRenders;
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Array<PComputeCommand> executingComputes;
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Array<DescriptorSet*> boundDescriptors;
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friend class RenderCommand;
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friend class CommandBufferManager;
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friend class Queue;
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};
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DEFINE_REF(CmdBuffer)
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DECLARE_REF(GraphicsPipeline)
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DECLARE_REF(ComputePipeline)
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class RenderCommand : public Gfx::RenderCommand
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{
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public:
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RenderCommand(PGraphics graphics, VkCommandPool cmdPool);
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virtual ~RenderCommand();
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inline VkCommandBuffer getHandle()
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{
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return handle;
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}
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void begin(PRenderPass renderPass, PFramebuffer framebuffer);
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void end();
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void reset();
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virtual bool isReady() override;
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virtual void setViewport(Gfx::PViewport viewport) override;
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virtual void bindPipeline(Gfx::PGraphicsPipeline pipeline) override;
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virtual void bindDescriptor(Gfx::PDescriptorSet descriptorSet) override;
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virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorSets) override;
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virtual void bindVertexBuffer(const Array<PVertexBuffer>& buffers) override;
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virtual void bindIndexBuffer(Gfx::PIndexBuffer indexBuffer) override;
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virtual void pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data) override;
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virtual void draw(uint32 vertexCount, uint32 instanceCount, int32 firstVertex, uint32 firstInstance) override;
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virtual void dispatch(uint32 groupX, uint32 groupY, uint32 groupZ) override;
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private:
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PGraphicsPipeline pipeline;
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bool ready;
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Array<DescriptorSet*> boundDescriptors;
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VkViewport currentViewport;
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VkRect2D currentScissor;
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PGraphics graphics;
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std::thread::id threadId;
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VkCommandBuffer handle;
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VkCommandPool owner;
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friend class CmdBuffer;
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};
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DEFINE_REF(RenderCommand)
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class ComputeCommand : public Gfx::ComputeCommand
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{
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public:
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ComputeCommand(PGraphics graphics, VkCommandPool cmdPool);
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virtual ~ComputeCommand();
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inline VkCommandBuffer getHandle()
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{
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return handle;
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}
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void begin(PCmdBuffer parent);
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void end();
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void reset();
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virtual bool isReady() override;
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virtual void bindPipeline(Gfx::PComputePipeline pipeline) override;
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virtual void bindDescriptor(Gfx::PDescriptorSet set) override;
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virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& sets) override;
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virtual void pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data) override;
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virtual void dispatch(uint32 threadX, uint32 threadY, uint32 threadZ) override;
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private:
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PComputePipeline pipeline;
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bool ready;
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Array<DescriptorSet*> boundDescriptors;
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VkViewport currentViewport;
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VkRect2D currentScissor;
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PGraphics graphics;
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std::thread::id threadId;
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VkCommandBuffer handle;
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VkCommandPool owner;
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friend class CmdBuffer;
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};
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DEFINE_REF(ComputeCommand)
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class CommandBufferManager
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{
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public:
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CommandBufferManager(PGraphics graphics, PQueue queue);
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virtual ~CommandBufferManager();
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inline PQueue getQueue() const
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{
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return queue;
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}
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PCmdBuffer getCommands();
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PRenderCommand createRenderCommand(PRenderPass renderPass, PFramebuffer framebuffer, const std::string& name);
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PComputeCommand createComputeCommand(const std::string& name);
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VkCommandPool getPoolHandle() const
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{
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return commandPool;
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}
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void submitCommands(PSemaphore signalSemaphore = nullptr);
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private:
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PGraphics graphics;
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VkCommandPool commandPool;
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PQueue queue;
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uint32 queueFamilyIndex;
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PCmdBuffer activeCmdBuffer;
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std::mutex allocatedBufferLock;
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Array<PCmdBuffer> allocatedBuffers;
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std::mutex allocatedRenderLock;
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std::mutex allocatedComputeLock;
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Array<PRenderCommand> allocatedRenderCommands;
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Array<PComputeCommand> allocatedComputeCommands;
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};
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DEFINE_REF(CommandBufferManager)
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} // namespace Vulkan
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} // namespace Seele
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