Refactoring graphics
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#pragma once
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#include "Enums.h"
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#include "Graphics/Graphics.h"
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namespace Seele
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{
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namespace Vulkan
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{
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DECLARE_REF(Allocator)
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DECLARE_REF(StagingManager)
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DECLARE_REF(CommandBufferManager)
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DECLARE_REF(Queue)
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DECLARE_REF(RenderPass)
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DECLARE_REF(Framebuffer)
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DECLARE_REF(RenderCommand)
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DECLARE_REF(PipelineCache)
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DECLARE_REF(Window)
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DECLARE_REF(RenderTargetLayout)
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DECLARE_REF(Viewport)
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class Graphics : public Gfx::Graphics
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{
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public:
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Graphics();
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virtual ~Graphics();
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constexpr VkInstance getInstance() const { return instance; };
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constexpr VkDevice getDevice() const { return handle; };
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constexpr VkPhysicalDevice getPhysicalDevice() const { return physicalDevice; };
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PCommandBufferManager getQueueCommands(Gfx::QueueType queueType);
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PCommandBufferManager getGraphicsCommands();
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PCommandBufferManager getComputeCommands();
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PCommandBufferManager getTransferCommands();
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PCommandBufferManager getDedicatedTransferCommands();
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PAllocator getAllocator();
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PStagingManager getStagingManager();
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// Inherited via Graphics
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virtual void init(GraphicsInitializer initializer) override;
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virtual Gfx::PWindow createWindow(const WindowCreateInfo &createInfo) override;
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virtual Gfx::PViewport createViewport(Gfx::PWindow owner, const ViewportCreateInfo &createInfo) override;
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virtual Gfx::PRenderPass createRenderPass(Gfx::PRenderTargetLayout layout, Gfx::PViewport renderArea) override;
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virtual void beginRenderPass(Gfx::PRenderPass renderPass) override;
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virtual void endRenderPass() override;
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virtual void executeCommands(const Array<Gfx::PRenderCommand>& commands) override;
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virtual void executeCommands(const Array<Gfx::PComputeCommand>& commands) override;
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virtual Gfx::PTexture2D createTexture2D(const TextureCreateInfo &createInfo) override;
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virtual Gfx::PTexture3D createTexture3D(const TextureCreateInfo &createInfo) override;
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virtual Gfx::PTextureCube createTextureCube(const TextureCreateInfo &createInfo) override;
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virtual Gfx::PUniformBuffer createUniformBuffer(const UniformBufferCreateInfo &bulkData) override;
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virtual Gfx::PShaderBuffer createShaderBuffer(const ShaderBufferCreateInfo &bulkData) override;
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virtual Gfx::PVertexBuffer createVertexBuffer(const VertexBufferCreateInfo &bulkData) override;
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virtual Gfx::PIndexBuffer createIndexBuffer(const IndexBufferCreateInfo &bulkData) override;
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virtual Gfx::PRenderCommand createRenderCommand(const std::string& name) override;
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virtual Gfx::PComputeCommand createComputeCommand(const std::string& name) override;
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virtual Gfx::PVertexDeclaration createVertexDeclaration(const Array<Gfx::VertexElement>& element) override;
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virtual Gfx::PVertexShader createVertexShader(const ShaderCreateInfo& createInfo) override;
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virtual Gfx::PFragmentShader createFragmentShader(const ShaderCreateInfo& createInfo) override;
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virtual Gfx::PComputeShader createComputeShader(const ShaderCreateInfo& createInfo) override;
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virtual Gfx::PTaskShader createTaskShader(const ShaderCreateInfo& createInfo) override;
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virtual Gfx::PMeshShader createMeshShader(const ShaderCreateInfo& createInfo) override;
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virtual Gfx::PGraphicsPipeline createGraphicsPipeline(const Gfx::LegacyPipelineCreateInfo& createInfo) override;
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virtual Gfx::PGraphicsPipeline createGraphicsPipeline(const Gfx::MeshPipelineCreateInfo& createInfo) override;
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virtual Gfx::PComputePipeline createComputePipeline(const Gfx::ComputePipelineCreateInfo& createInfo) override;
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virtual Gfx::PSamplerState createSamplerState(const SamplerCreateInfo& createInfo) override;
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virtual Gfx::PDescriptorLayout createDescriptorLayout(const std::string& name = "") override;
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virtual Gfx::PPipelineLayout createPipelineLayout(Gfx::PPipelineLayout baseLayout = nullptr) override;
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virtual void copyTexture(Gfx::PTexture srcTexture, Gfx::PTexture dstTexture) override;
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protected:
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Array<const char *> getRequiredExtensions();
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void initInstance(GraphicsInitializer initInfo);
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void setupDebugCallback();
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void pickPhysicalDevice();
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void createDevice(GraphicsInitializer initInfo);
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VkInstance instance;
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VkDevice handle;
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VkPhysicalDevice physicalDevice;
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PQueue graphicsQueue;
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PQueue computeQueue;
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PQueue transferQueue;
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PQueue dedicatedTransferQueue;
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PPipelineCache pipelineCache;
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std::mutex renderPassLock;
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PRenderPass activeRenderPass;
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PFramebuffer activeFramebuffer;
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thread_local static PCommandBufferManager graphicsCommands;
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thread_local static PCommandBufferManager computeCommands;
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thread_local static PCommandBufferManager transferCommands;
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thread_local static PCommandBufferManager dedicatedTransferCommands;
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VkPhysicalDeviceProperties props;
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VkPhysicalDeviceFeatures features;
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VkDebugReportCallbackEXT callback;
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std::mutex viewportLock;
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Array<PViewport> viewports;
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std::mutex allocatedFrameBufferLock;
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Map<uint32, PFramebuffer> allocatedFramebuffers;
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PAllocator allocator;
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PStagingManager stagingManager;
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friend class Window;
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};
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DEFINE_REF(Graphics)
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} // namespace Vulkan
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} // namespace Seele
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