Refactoring graphics

This commit is contained in:
Dynamitos
2023-10-26 18:37:29 +02:00
parent 28e5c9ff01
commit 1ca861459c
113 changed files with 3131 additions and 3221 deletions
+111
View File
@@ -0,0 +1,111 @@
#pragma once
#include "Enums.h"
#include "Graphics/Graphics.h"
namespace Seele
{
namespace Vulkan
{
DECLARE_REF(Allocator)
DECLARE_REF(StagingManager)
DECLARE_REF(CommandBufferManager)
DECLARE_REF(Queue)
DECLARE_REF(RenderPass)
DECLARE_REF(Framebuffer)
DECLARE_REF(RenderCommand)
DECLARE_REF(PipelineCache)
DECLARE_REF(Window)
DECLARE_REF(RenderTargetLayout)
DECLARE_REF(Viewport)
class Graphics : public Gfx::Graphics
{
public:
Graphics();
virtual ~Graphics();
constexpr VkInstance getInstance() const { return instance; };
constexpr VkDevice getDevice() const { return handle; };
constexpr VkPhysicalDevice getPhysicalDevice() const { return physicalDevice; };
PCommandBufferManager getQueueCommands(Gfx::QueueType queueType);
PCommandBufferManager getGraphicsCommands();
PCommandBufferManager getComputeCommands();
PCommandBufferManager getTransferCommands();
PCommandBufferManager getDedicatedTransferCommands();
PAllocator getAllocator();
PStagingManager getStagingManager();
// Inherited via Graphics
virtual void init(GraphicsInitializer initializer) override;
virtual Gfx::PWindow createWindow(const WindowCreateInfo &createInfo) override;
virtual Gfx::PViewport createViewport(Gfx::PWindow owner, const ViewportCreateInfo &createInfo) override;
virtual Gfx::PRenderPass createRenderPass(Gfx::PRenderTargetLayout layout, Gfx::PViewport renderArea) override;
virtual void beginRenderPass(Gfx::PRenderPass renderPass) override;
virtual void endRenderPass() override;
virtual void executeCommands(const Array<Gfx::PRenderCommand>& commands) override;
virtual void executeCommands(const Array<Gfx::PComputeCommand>& commands) override;
virtual Gfx::PTexture2D createTexture2D(const TextureCreateInfo &createInfo) override;
virtual Gfx::PTexture3D createTexture3D(const TextureCreateInfo &createInfo) override;
virtual Gfx::PTextureCube createTextureCube(const TextureCreateInfo &createInfo) override;
virtual Gfx::PUniformBuffer createUniformBuffer(const UniformBufferCreateInfo &bulkData) override;
virtual Gfx::PShaderBuffer createShaderBuffer(const ShaderBufferCreateInfo &bulkData) override;
virtual Gfx::PVertexBuffer createVertexBuffer(const VertexBufferCreateInfo &bulkData) override;
virtual Gfx::PIndexBuffer createIndexBuffer(const IndexBufferCreateInfo &bulkData) override;
virtual Gfx::PRenderCommand createRenderCommand(const std::string& name) override;
virtual Gfx::PComputeCommand createComputeCommand(const std::string& name) override;
virtual Gfx::PVertexDeclaration createVertexDeclaration(const Array<Gfx::VertexElement>& element) override;
virtual Gfx::PVertexShader createVertexShader(const ShaderCreateInfo& createInfo) override;
virtual Gfx::PFragmentShader createFragmentShader(const ShaderCreateInfo& createInfo) override;
virtual Gfx::PComputeShader createComputeShader(const ShaderCreateInfo& createInfo) override;
virtual Gfx::PTaskShader createTaskShader(const ShaderCreateInfo& createInfo) override;
virtual Gfx::PMeshShader createMeshShader(const ShaderCreateInfo& createInfo) override;
virtual Gfx::PGraphicsPipeline createGraphicsPipeline(const Gfx::LegacyPipelineCreateInfo& createInfo) override;
virtual Gfx::PGraphicsPipeline createGraphicsPipeline(const Gfx::MeshPipelineCreateInfo& createInfo) override;
virtual Gfx::PComputePipeline createComputePipeline(const Gfx::ComputePipelineCreateInfo& createInfo) override;
virtual Gfx::PSamplerState createSamplerState(const SamplerCreateInfo& createInfo) override;
virtual Gfx::PDescriptorLayout createDescriptorLayout(const std::string& name = "") override;
virtual Gfx::PPipelineLayout createPipelineLayout(Gfx::PPipelineLayout baseLayout = nullptr) override;
virtual void copyTexture(Gfx::PTexture srcTexture, Gfx::PTexture dstTexture) override;
protected:
Array<const char *> getRequiredExtensions();
void initInstance(GraphicsInitializer initInfo);
void setupDebugCallback();
void pickPhysicalDevice();
void createDevice(GraphicsInitializer initInfo);
VkInstance instance;
VkDevice handle;
VkPhysicalDevice physicalDevice;
PQueue graphicsQueue;
PQueue computeQueue;
PQueue transferQueue;
PQueue dedicatedTransferQueue;
PPipelineCache pipelineCache;
std::mutex renderPassLock;
PRenderPass activeRenderPass;
PFramebuffer activeFramebuffer;
thread_local static PCommandBufferManager graphicsCommands;
thread_local static PCommandBufferManager computeCommands;
thread_local static PCommandBufferManager transferCommands;
thread_local static PCommandBufferManager dedicatedTransferCommands;
VkPhysicalDeviceProperties props;
VkPhysicalDeviceFeatures features;
VkDebugReportCallbackEXT callback;
std::mutex viewportLock;
Array<PViewport> viewports;
std::mutex allocatedFrameBufferLock;
Map<uint32, PFramebuffer> allocatedFramebuffers;
PAllocator allocator;
PStagingManager stagingManager;
friend class Window;
};
DEFINE_REF(Graphics)
} // namespace Vulkan
} // namespace Seele