Refactoring graphics
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@@ -0,0 +1,38 @@
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#pragma once
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#include "Resources.h"
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namespace Seele
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{
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namespace Vulkan
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{
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DECLARE_REF(CmdBuffer)
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DECLARE_REF(Graphics)
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class Queue
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{
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public:
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Queue(PGraphics graphics, Gfx::QueueType queueType, uint32 familyIndex, uint32 queueIndex);
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virtual ~Queue();
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void submitCommandBuffer(PCmdBuffer cmdBuffer, uint32 numSignalSemaphores = 0, VkSemaphore *signalSemaphore = nullptr);
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inline void submitCommandBuffer(PCmdBuffer cmdBuffer, VkSemaphore signalSemaphore)
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{
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submitCommandBuffer(cmdBuffer, 1, &signalSemaphore);
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}
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uint32 getFamilyIndex() const
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{
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return familyIndex;
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}
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inline VkQueue getHandle() const
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{
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return queue;
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}
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private:
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std::mutex queueLock;
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PGraphics graphics;
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VkQueue queue;
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uint32 familyIndex;
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Gfx::QueueType queueType;
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};
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DEFINE_REF(Queue)
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} // namespace Vulkan
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} // namespace Seele
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