Refactoring graphics
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#pragma once
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#include "Graphics/RenderTarget.h"
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#include "Graphics.h"
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#include "Texture.h"
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#include "Resources.h"
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namespace Seele
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{
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namespace Vulkan
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{
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class Window : public Gfx::Window
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{
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public:
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Window(PGraphics graphics, const WindowCreateInfo &createInfo);
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virtual ~Window();
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virtual void beginFrame() override;
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virtual void endFrame() override;
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virtual Gfx::PTexture2D getBackBuffer() const override;
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virtual void onWindowCloseEvent() override;
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virtual void setKeyCallback(std::function<void(KeyCode, InputAction, KeyModifier)> callback) override;
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virtual void setMouseMoveCallback(std::function<void(double, double)> callback) override;
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virtual void setMouseButtonCallback(std::function<void(MouseButton, InputAction, KeyModifier)> callback) override;
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virtual void setScrollCallback(std::function<void(double, double)> callback) override;
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virtual void setFileCallback(std::function<void(int, const char**)> callback) override;
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virtual void setCloseCallback(std::function<void()> callback);
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VkFormat getPixelFormat() const
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{
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return cast(windowState.pixelFormat);
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}
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std::function<void(KeyCode, InputAction, KeyModifier)> keyCallback;
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std::function<void(double, double)> mouseMoveCallback;
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std::function<void(MouseButton, InputAction, KeyModifier)> mouseButtonCallback;
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std::function<void(double, double)> scrollCallback;
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std::function<void(int, const char**)> fileCallback;
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std::function<void()> closeCallback;
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protected:
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void advanceBackBuffer();
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void recreateSwapchain(const WindowCreateInfo &createInfo);
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void present();
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void destroySwapchain();
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void createSwapchain();
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void chooseSurfaceFormat(const Array<VkSurfaceFormatKHR> &available, Gfx::SeFormat preferred);
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void choosePresentMode(const Array<VkPresentModeKHR> &modes);
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PTexture2D backBufferImages[Gfx::numFramesBuffered];
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PSemaphore renderFinished[Gfx::numFramesBuffered];
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PSemaphore imageAcquired[Gfx::numFramesBuffered];
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PSemaphore imageAcquiredSemaphore;
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PGraphics graphics;
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VkInstance instance;
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VkSwapchainKHR swapchain;
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VkSampleCountFlags numSamples;
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VkPresentModeKHR presentMode;
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VkSurfaceKHR surface;
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VkSurfaceFormatKHR surfaceFormat;
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void *windowHandle;
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int32 currentImageIndex;
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int32 acquiredImageIndex;
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int32 preAcquiredImageIndex;
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int32 semaphoreIndex;
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};
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DEFINE_REF(Window)
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class Viewport : public Gfx::Viewport
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{
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public:
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Viewport(PGraphics graphics, PWindow owner, const ViewportCreateInfo &createInfo);
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virtual ~Viewport();
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virtual void resize(uint32 newX, uint32 newY);
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virtual void move(uint32 newOffsetX, uint32 newOffsetY);
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VkViewport getHandle() const { return handle; }
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private:
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VkViewport handle;
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PGraphics graphics;
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friend class Graphics;
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};
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DECLARE_REF(Viewport)
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}
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}
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