Refactoring graphics
This commit is contained in:
@@ -0,0 +1,67 @@
|
||||
#pragma once
|
||||
#include "Resources.h"
|
||||
#include "Enums.h"
|
||||
#include "Graphics/Shader.h"
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
namespace Vulkan
|
||||
{
|
||||
DECLARE_REF(Graphics)
|
||||
DECLARE_REF(DescriptorLayout)
|
||||
class Shader
|
||||
{
|
||||
public:
|
||||
Shader(PGraphics graphics, ShaderType shaderType, VkShaderStageFlags stage);
|
||||
virtual ~Shader();
|
||||
|
||||
void create(const ShaderCreateInfo& createInfo);
|
||||
|
||||
VkShaderModule getModuleHandle() const
|
||||
{
|
||||
return module;
|
||||
}
|
||||
const char* getEntryPointName() const
|
||||
{
|
||||
//SLang renames all entry points to main, so we dont need that
|
||||
return "main";//entryPointName.c_str();
|
||||
}
|
||||
Map<uint32, PDescriptorLayout> getDescriptorLayouts();
|
||||
uint32 getShaderHash() const;
|
||||
private:
|
||||
PGraphics graphics;
|
||||
Map<uint32, PDescriptorLayout> descriptorSets;
|
||||
VkShaderModule module;
|
||||
ShaderType type;
|
||||
VkShaderStageFlags stage;
|
||||
std::string entryPointName;
|
||||
uint32 hash;
|
||||
};
|
||||
DEFINE_REF(Shader)
|
||||
|
||||
template <typename Base, ShaderType shaderType, VkShaderStageFlags stageFlags>
|
||||
class ShaderBase : public Base, public Shader
|
||||
{
|
||||
public:
|
||||
ShaderBase(PGraphics graphics)
|
||||
: Shader(graphics, shaderType, stageFlags)
|
||||
{
|
||||
}
|
||||
virtual ~ShaderBase()
|
||||
{
|
||||
}
|
||||
};
|
||||
typedef ShaderBase<Gfx::VertexShader, ShaderType::VERTEX, VK_SHADER_STAGE_VERTEX_BIT> VertexShader;
|
||||
typedef ShaderBase<Gfx::FragmentShader, ShaderType::FRAGMENT, VK_SHADER_STAGE_FRAGMENT_BIT> FragmentShader;
|
||||
typedef ShaderBase<Gfx::ComputeShader, ShaderType::COMPUTE, VK_SHADER_STAGE_COMPUTE_BIT> ComputeShader;
|
||||
typedef ShaderBase<Gfx::TaskShader, ShaderType::TASK, VK_SHADER_STAGE_TASK_BIT_EXT> TaskShader;
|
||||
typedef ShaderBase<Gfx::MeshShader, ShaderType::MESH, VK_SHADER_STAGE_MESH_BIT_EXT> MeshShader;
|
||||
|
||||
DEFINE_REF(VertexShader)
|
||||
DEFINE_REF(FragmentShader)
|
||||
DEFINE_REF(ComputeShader)
|
||||
DEFINE_REF(TaskShader)
|
||||
DEFINE_REF(MeshShader)
|
||||
|
||||
} // namespace Vulkan
|
||||
}
|
||||
Reference in New Issue
Block a user