Refactoring graphics
This commit is contained in:
@@ -0,0 +1,416 @@
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#include "VulkanGraphicsResources.h"
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#include "VulkanGraphics.h"
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#include "VulkanInitializer.h"
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#include "VulkanGraphicsEnums.h"
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#include "VulkanAllocator.h"
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#include "VulkanCommandBuffer.h"
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#include "Graphics/GraphicsEnums.h"
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#include <math.h>
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using namespace Seele;
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using namespace Seele::Vulkan;
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VkImageAspectFlags getAspectFromFormat(Gfx::SeFormat format)
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{
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switch (format)
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{
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case Gfx::SE_FORMAT_D16_UNORM:
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return VK_IMAGE_ASPECT_DEPTH_BIT;
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case Gfx::SE_FORMAT_D32_SFLOAT:
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return VK_IMAGE_ASPECT_DEPTH_BIT;
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case Gfx::SE_FORMAT_S8_UINT:
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return VK_IMAGE_ASPECT_STENCIL_BIT;
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case Gfx::SE_FORMAT_D16_UNORM_S8_UINT:
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case Gfx::SE_FORMAT_D24_UNORM_S8_UINT:
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case Gfx::SE_FORMAT_D32_SFLOAT_S8_UINT:
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case Gfx::SE_FORMAT_X8_D24_UNORM_PACK32:
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return VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
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default:
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return VK_IMAGE_ASPECT_COLOR_BIT;
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}
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}
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TextureHandle::TextureHandle(PGraphics graphics, VkImageViewType viewType,
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const TextureCreateInfo& createInfo, Gfx::QueueType& owner, VkImage existingImage)
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: currentOwner(owner)
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, graphics(graphics)
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, sizeX(createInfo.width)
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, sizeY(createInfo.height)
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, sizeZ(createInfo.depth)
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, arrayCount(createInfo.bArray ? createInfo.arrayLayers : 1)
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, layerCount(1)
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, mipLevels(createInfo.mipLevels)
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, samples(createInfo.samples)
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, format(createInfo.format)
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, usage(createInfo.usage)
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, image(existingImage)
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, aspect(getAspectFromFormat(createInfo.format))
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, layout(Gfx::SE_IMAGE_LAYOUT_UNDEFINED)
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{
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if (existingImage == VK_NULL_HANDLE)
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{
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PAllocator allocator = graphics->getAllocator();
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VkImageCreateInfo info =
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init::ImageCreateInfo();
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info.extent.width = sizeX;
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info.extent.height = sizeY;
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info.extent.depth = sizeZ;
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info.format = cast(format);
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switch (viewType)
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{
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case VK_IMAGE_VIEW_TYPE_1D:
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case VK_IMAGE_VIEW_TYPE_1D_ARRAY:
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info.imageType = VK_IMAGE_TYPE_1D;
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break;
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case VK_IMAGE_VIEW_TYPE_2D:
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case VK_IMAGE_VIEW_TYPE_2D_ARRAY:
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info.imageType = VK_IMAGE_TYPE_2D;
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break;
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case VK_IMAGE_VIEW_TYPE_3D:
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info.imageType = VK_IMAGE_TYPE_3D;
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break;
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case VK_IMAGE_VIEW_TYPE_CUBE:
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case VK_IMAGE_VIEW_TYPE_CUBE_ARRAY:
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info.flags = VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
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info.imageType = VK_IMAGE_TYPE_2D;
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layerCount = 6 * arrayCount;
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break;
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default:
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break;
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}
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info.initialLayout = cast(layout);
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info.mipLevels = mipLevels;
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info.arrayLayers = arrayCount * layerCount;
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info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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info.samples = (VkSampleCountFlagBits)samples;
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info.tiling = VK_IMAGE_TILING_OPTIMAL;
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info.usage = usage;
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// Most of these flags will almost always be used
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info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
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info.usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
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info.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
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VK_CHECK(vkCreateImage(graphics->getDevice(), &info, nullptr, &image));
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VkMemoryDedicatedRequirements memDedicatedRequirements;
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memDedicatedRequirements.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS;
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memDedicatedRequirements.pNext = nullptr;
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VkImageMemoryRequirementsInfo2 reqInfo;
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reqInfo.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2;
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reqInfo.pNext = nullptr;
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reqInfo.image = image;
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VkMemoryRequirements2 requirements;
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requirements.sType = VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2;
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requirements.pNext = &memDedicatedRequirements;
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vkGetImageMemoryRequirements2(graphics->getDevice(), &reqInfo, &requirements);
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allocation = allocator->allocate(requirements, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, image);
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vkBindImageMemory(graphics->getDevice(), image, allocation->getHandle(), allocation->getOffset());
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}
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const BulkResourceData& resourceData = createInfo.resourceData;
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if(resourceData.size > 0)
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{
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changeLayout(Gfx::SE_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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PStagingBuffer staging = graphics->getStagingManager()->allocateStagingBuffer(resourceData.size, VK_BUFFER_USAGE_TRANSFER_SRC_BIT);
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void* data = staging->getMappedPointer();
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std::memcpy(data, resourceData.data, resourceData.size);
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staging->flushMappedMemory();
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PCommandBufferManager cmdBufferManager = graphics->getQueueCommands(currentOwner);
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VkBufferImageCopy region;
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region.bufferOffset = 0;
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region.bufferRowLength = 0;
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region.bufferImageHeight = 0;
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region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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region.imageSubresource.mipLevel = 0;
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region.imageSubresource.baseArrayLayer = 0;
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region.imageSubresource.layerCount = arrayCount * layerCount;
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region.imageOffset = {0, 0, 0};
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region.imageExtent = {sizeX, sizeY, sizeZ};
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vkCmdCopyBufferToImage(cmdBufferManager->getCommands()->getHandle(),
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staging->getHandle(), image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
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// When loading a texture from a file, we will almost always use it as a texture map for fragment shaders
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changeLayout(Gfx::SE_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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}
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else if(usage & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)
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{
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changeLayout(Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
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}
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else
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{
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changeLayout(Gfx::SE_IMAGE_LAYOUT_GENERAL);
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}
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VkImageViewCreateInfo viewInfo =
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init::ImageViewCreateInfo();
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viewInfo.subresourceRange = init::ImageSubresourceRange(aspect);
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viewInfo.viewType = viewType;
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viewInfo.image = image;
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viewInfo.format = cast(format);
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viewInfo.subresourceRange.layerCount = layerCount;
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viewInfo.subresourceRange.levelCount = mipLevels;
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VK_CHECK(vkCreateImageView(graphics->getDevice(), &viewInfo, nullptr, &defaultView));
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}
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TextureHandle::~TextureHandle()
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{
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//auto cmdBuffer = graphics->getQueueCommands(currentOwner)->getCommands();
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//VkDevice device = graphics->getDevice();
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//VkImageView view = defaultView;
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//VkImage img = image;
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//vkDestroyImageView(device, view, nullptr);
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//vkDestroyImage(device, img, nullptr);
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//co_return;
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}
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TextureHandle* TextureBase::cast(Gfx::PTexture texture)
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{
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if(texture == nullptr)
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{
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return nullptr;
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}
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if(texture->getTexture2D() != nullptr)
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{
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PTexture2D texture2D = texture.cast<Texture2D>();
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return texture2D->textureHandle;
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}
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if(texture->getTexture3D() != nullptr)
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{
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PTexture3D texture3D = texture.cast<Texture3D>();
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return texture3D->textureHandle;
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}
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if(texture->getTextureCube() != nullptr)
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{
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PTextureCube textureCube = texture.cast<TextureCube>();
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return textureCube->textureHandle;
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}
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return nullptr;
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}
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void TextureHandle::changeLayout(Gfx::SeImageLayout newLayout)
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{
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VkImageMemoryBarrier barrier =
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init::ImageMemoryBarrier(
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image,
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cast(layout),
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cast(newLayout));
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barrier.subresourceRange =
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init::ImageSubresourceRange(aspect);
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barrier.subresourceRange.layerCount = layerCount;
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PCommandBufferManager cmdManager = graphics->getQueueCommands(currentOwner);
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vkCmdPipelineBarrier(cmdManager->getCommands()->getHandle(),
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VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
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0, 0, nullptr, 0, nullptr, 1, &barrier);
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cmdManager->submitCommands();
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layout = newLayout;
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}
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void TextureHandle::download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Array<uint8>& buffer)
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{
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uint64 imageSize = sizeX * sizeY * sizeZ * Gfx::getFormatInfo(format).blockSize;
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PStagingBuffer stagingbuffer = graphics->getStagingManager()->allocateStagingBuffer(imageSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT, true);
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auto prevlayout = layout;
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changeLayout(Gfx::SE_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
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PCmdBuffer cmdBuffer = graphics->getQueueCommands(currentOwner)->getCommands();
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Gfx::FormatCompatibilityInfo formatInfo = Gfx::getFormatInfo(format);
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VkBufferImageCopy region = {
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.bufferOffset = 0,
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.bufferRowLength = 0,
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.bufferImageHeight = 0,
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.imageSubresource = {
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.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
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.mipLevel = mipLevel,
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.baseArrayLayer = arrayLayer * layerCount + face,
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.layerCount = 1,
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},
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.imageOffset = { 0, 0, 0 },
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.imageExtent = { sizeX, sizeY, sizeZ },
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};
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vkCmdCopyImageToBuffer(cmdBuffer->getHandle(), image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, stagingbuffer->getHandle(), 1, ®ion);
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changeLayout(prevlayout);
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buffer.resize(stagingbuffer->getSize());
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void* data = stagingbuffer->getMappedPointer();
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std::memcpy(buffer.data(), data, buffer.size());
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}
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void TextureHandle::executeOwnershipBarrier(Gfx::QueueType newOwner)
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{
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VkImageMemoryBarrier imageBarrier =
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init::ImageMemoryBarrier();
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imageBarrier.image = image;
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imageBarrier.oldLayout = cast(layout);
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imageBarrier.newLayout = cast(layout);
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imageBarrier.subresourceRange = init::ImageSubresourceRange(aspect);
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PCommandBufferManager sourceManager = graphics->getQueueCommands(currentOwner);
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PCommandBufferManager dstManager = nullptr;
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VkPipelineStageFlags srcStage = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
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VkPipelineStageFlags dstStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
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Gfx::QueueFamilyMapping mapping = graphics->getFamilyMapping();
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imageBarrier.srcQueueFamilyIndex = mapping.getQueueTypeFamilyIndex(currentOwner);
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imageBarrier.dstQueueFamilyIndex = mapping.getQueueTypeFamilyIndex(newOwner);
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if (currentOwner == Gfx::QueueType::TRANSFER || currentOwner == Gfx::QueueType::DEDICATED_TRANSFER)
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{
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imageBarrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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srcStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
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}
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else if (currentOwner == Gfx::QueueType::COMPUTE)
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{
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imageBarrier.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT;
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srcStage = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
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}
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else if (currentOwner == Gfx::QueueType::GRAPHICS)
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{
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imageBarrier.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT;
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srcStage = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
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}
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if (newOwner == Gfx::QueueType::TRANSFER)
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{
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imageBarrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
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dstStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
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dstManager = graphics->getTransferCommands();
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}
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else if (newOwner == Gfx::QueueType::DEDICATED_TRANSFER)
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{
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imageBarrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
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dstStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
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dstManager = graphics->getDedicatedTransferCommands();
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}
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else if (newOwner == Gfx::QueueType::COMPUTE)
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{
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imageBarrier.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
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dstStage = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
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dstManager = graphics->getComputeCommands();
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}
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else if (newOwner == Gfx::QueueType::GRAPHICS)
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{
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imageBarrier.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
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dstStage = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
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dstManager = graphics->getGraphicsCommands();
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}
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VkCommandBuffer sourceCmd = sourceManager->getCommands()->getHandle();
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VkCommandBuffer destCmd = dstManager->getCommands()->getHandle();
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vkCmdPipelineBarrier(sourceCmd, srcStage, srcStage, 0, 0, nullptr, 0, nullptr, 1, &imageBarrier);
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vkCmdPipelineBarrier(destCmd, dstStage, dstStage, 0, 0, nullptr, 0, nullptr, 1, &imageBarrier);
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currentOwner = newOwner;
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sourceManager->submitCommands();
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}
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void TextureHandle::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
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VkAccessFlags dstAccess, VkPipelineStageFlags dstStage)
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{
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VkImageMemoryBarrier imageBarrier =
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init::ImageMemoryBarrier(
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image,
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cast(layout),
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cast(layout)
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);
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imageBarrier.srcAccessMask = srcAccess;
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imageBarrier.dstAccessMask = dstAccess;
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imageBarrier.subresourceRange = init::ImageSubresourceRange(aspect);
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PCmdBuffer cmdBuffer = graphics->getQueueCommands(currentOwner)->getCommands();
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vkCmdPipelineBarrier(cmdBuffer->getHandle(), srcStage, dstStage, 0, 0, nullptr, 0, nullptr, 1, &imageBarrier);
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}
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Texture2D::Texture2D(PGraphics graphics, const TextureCreateInfo& createInfo, VkImage existingImage)
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: Gfx::Texture2D(graphics->getFamilyMapping(), createInfo.resourceData.owner)
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{
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textureHandle = new TextureHandle(graphics, createInfo.bArray ? VK_IMAGE_VIEW_TYPE_2D_ARRAY : VK_IMAGE_VIEW_TYPE_2D,
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createInfo, currentOwner, existingImage);
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}
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Texture2D::~Texture2D()
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{
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}
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void Texture2D::changeLayout(Gfx::SeImageLayout newLayout)
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{
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textureHandle->changeLayout(newLayout);
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}
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void Texture2D::download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Array<uint8>& buffer)
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{
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textureHandle->download(mipLevel, arrayLayer, face, buffer);
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}
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void Texture2D::executeOwnershipBarrier(Gfx::QueueType newOwner)
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{
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textureHandle->executeOwnershipBarrier(newOwner);
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}
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void Texture2D::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
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VkAccessFlags dstAccess, VkPipelineStageFlags dstStage)
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{
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textureHandle->executePipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
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}
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Texture3D::Texture3D(PGraphics graphics, const TextureCreateInfo& createInfo, VkImage existingImage)
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: Gfx::Texture3D(graphics->getFamilyMapping(), createInfo.resourceData.owner)
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{
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textureHandle = new TextureHandle(graphics, VK_IMAGE_VIEW_TYPE_3D,
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createInfo, currentOwner, existingImage);
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}
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Texture3D::~Texture3D()
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{
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}
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void Texture3D::changeLayout(Gfx::SeImageLayout newLayout)
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{
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textureHandle->changeLayout(newLayout);
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}
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void Texture3D::download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Array<uint8>& buffer)
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{
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textureHandle->download(mipLevel, arrayLayer, face, buffer);
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}
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void Texture3D::executeOwnershipBarrier(Gfx::QueueType newOwner)
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{
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textureHandle->executeOwnershipBarrier(newOwner);
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}
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void Texture3D::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
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VkAccessFlags dstAccess, VkPipelineStageFlags dstStage)
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{
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textureHandle->executePipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
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}
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TextureCube::TextureCube(PGraphics graphics, const TextureCreateInfo& createInfo, VkImage existingImage)
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: Gfx::TextureCube(graphics->getFamilyMapping(), createInfo.resourceData.owner)
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{
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textureHandle = new TextureHandle(graphics, createInfo.bArray ? VK_IMAGE_VIEW_TYPE_CUBE_ARRAY : VK_IMAGE_VIEW_TYPE_CUBE,
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createInfo, currentOwner, existingImage);
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}
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TextureCube::~TextureCube()
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{
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}
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void TextureCube::changeLayout(Gfx::SeImageLayout newLayout)
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{
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textureHandle->changeLayout(newLayout);
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}
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void TextureCube::download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Array<uint8>& buffer)
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{
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textureHandle->download(mipLevel, arrayLayer, face, buffer);
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}
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void TextureCube::executeOwnershipBarrier(Gfx::QueueType newOwner)
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{
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textureHandle->executeOwnershipBarrier(newOwner);
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}
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void TextureCube::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
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VkAccessFlags dstAccess, VkPipelineStageFlags dstStage)
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{
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textureHandle->executePipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
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}
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Block a user