Refactoring graphics
This commit is contained in:
@@ -1,12 +1,13 @@
|
||||
#pragma once
|
||||
#include "Material.h"
|
||||
#include "Graphics/Buffer.h"
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
class MaterialInstance
|
||||
{
|
||||
public:
|
||||
MaterialInstance(uint64 id, Gfx::PGraphics graphics, PMaterial baseMaterial, Gfx::PDescriptorSet descriptor, Array<PShaderParameter> params, uint32 uniformBinding, uint32 uniformSize);
|
||||
MaterialInstance(uint64 id, Gfx::PGraphics graphics, PMaterial baseMaterial, Gfx::PDescriptorLayout descriptor, Array<PShaderParameter> params, uint32 uniformBinding, uint32 uniformSize);
|
||||
~MaterialInstance();
|
||||
void updateDescriptor();
|
||||
Gfx::PDescriptorSet getDescriptorSet() const;
|
||||
@@ -18,6 +19,7 @@ private:
|
||||
uint32 uniformBinding;
|
||||
Gfx::PUniformBuffer uniformBuffer;
|
||||
Array<PShaderParameter> parameters;
|
||||
Gfx::PDescriptorLayout layout;
|
||||
Gfx::PDescriptorSet descriptor;
|
||||
PMaterial baseMaterial;
|
||||
uint64 id;
|
||||
|
||||
Reference in New Issue
Block a user