Refactoring graphics
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@@ -0,0 +1,32 @@
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#pragma once
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#include "Graphics/Descriptor.h"
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#include "Graphics/Buffer.h"
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#include "Component/DirectionalLight.h"
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#include "Component/PointLight.h"
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namespace Seele
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{
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class LightEnvironment
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{
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public:
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LightEnvironment(Gfx::PGraphics graphics);
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~LightEnvironment();
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void reset();
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void addDirectionalLight(Component::DirectionalLight dirLight);
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void addPointLight(Component::PointLight pointLight);
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void commit();
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private:
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#define MAX_DIRECTIONAL_LIGHTS 4
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#define MAX_POINT_LIGHTS 256
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Gfx::PShaderBuffer directionalLights;
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Gfx::PUniformBuffer numDirectional;
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Gfx::PShaderBuffer pointLights;
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Gfx::PUniformBuffer numPoints;;
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Array<Component::DirectionalLight> dirs;
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Array<Component::PointLight> points;
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Gfx::PDescriptorLayout layout;
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Gfx::PDescriptorSet set;
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Gfx::PGraphics graphics;
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};
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DEFINE_REF(LightEnvironment)
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}
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