Refactoring graphics

This commit is contained in:
Dynamitos
2023-10-26 18:37:29 +02:00
parent 28e5c9ff01
commit 1ca861459c
113 changed files with 3131 additions and 3221 deletions
+1 -12
View File
@@ -1,7 +1,7 @@
#include "Scene.h"
#include "Graphics/Graphics.h"
#include "Graphics/Mesh.h"
#include "Component/StaticMesh.h"
#include "Component/Mesh.h"
#include "Component/Transform.h"
#include "Asset/AssetRegistry.h"
#include "Asset/TextureAsset.h"
@@ -81,14 +81,3 @@ LightEnv Scene::getLightBuffer()
});
return lightEnv;
}
Component::Skybox Scene::getSkybox()
{
return Seele::Component::Skybox {
.day = AssetRegistry::findTexture("FS000_Day_01")->getTexture().cast<Gfx::TextureCube>(),
.night = AssetRegistry::findTexture("FS000_Night_01")->getTexture().cast<Gfx::TextureCube>(),
.fogColor = Vector(0.2, 0.1, 0.6),
.blendFactor = 0,
};
}