Refactoring graphics
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#include "LightGather.h"
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using namespace Seele;
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using namespace Seele::System;
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LightGather::LightGather(PScene scene)
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: SystemBase(scene)
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, lightEnv(scene->getLightEnvironment())
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{
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}
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LightGather::~LightGather()
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{
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}
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void LightGather::update()
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{
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}
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