Refactoring graphics
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@@ -10,6 +10,8 @@ namespace System
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class MeshUpdater : public ComponentSystem<Component::Transform, Component::Mesh>
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{
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public:
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MeshUpdater(PScene scene);
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virtual ~MeshUpdater();
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virtual void update(Component::Transform& transform, Component::Mesh& mesh) override;
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private:
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};
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