Refactoring graphics

This commit is contained in:
Dynamitos
2023-10-26 18:37:29 +02:00
parent 28e5c9ff01
commit 1ca861459c
113 changed files with 3131 additions and 3221 deletions
+2 -1
View File
@@ -1,7 +1,8 @@
#pragma once
#include "Elements/Element.h"
#include "Containers/List.h"
#include "Graphics/GraphicsResources.h"
#include "Graphics/Resources.h"
#include "Graphics/Texture.h"
namespace Seele
{
-25
View File
@@ -27,31 +27,6 @@ void System::updateViewport(Gfx::PViewport viewport)
//TODO set viewport FoV to 0
}
UIPassData System::getUIPassData()
{
UIPassData uiPassData;
RenderElementStyle& style = uiPassData.renderElements.add();
style.position = Vector(0, 0, -0.1);
style.dimensions = Vector2(0.4, 0.4);
style.backgroundColor = Vector(0.2, 0.3, 0.1);
style.backgroundImageIndex = 0;
uiPassData.usedTextures.add(AssetRegistry::findTexture("")->getTexture());
return uiPassData;
}
TextPassData System::getTextPassData()
{
TextPassData textPassData;
TextRender& render = textPassData.texts.add();
render.font = AssetRegistry::findFont("Calibri");
render.text = "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus quis magna ex. Morbi ullamcorper fringilla risus eget vehicula. Praesent vel quam vel ante molestie gravida vitae ac enim. Donec vitae eleifend orci. Phasellus at sodales lorem, ac eleifend turpis. Vivamus vitae condimentum lacus, a bibendum neque. Ut et est ut felis varius vehicula. Etiam lorem magna, dapibus vitae felis in, vulputate suscipit neque. Aenean facilisis ac risus et scelerisque. Ut tincidunt eros quis posuere iaculis. Curabitur justo lacus, molestie id varius vel, sodales efficitur diam. Integer orci velit, condimentum sit amet turpis sit amet, congue blandit nisl. Donec pretium ligula id mauris pretium commodo. Mauris quis lectus mi. In blandit, dolor non accumsan venenatis, ipsum erat congue neque, quis elementum orci nunc vel justo. ";
//render.text = "Seele Engine";
render.position = Vector2(0.f, 300.f);
render.scale = 0.1f;
render.textColor = Vector4(1, 0, 0, 1);
return textPassData;
}
Component::Camera System::getVirtualCamera() const
{
return virtualCamera;
-2
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@@ -16,8 +16,6 @@ public:
virtual ~System();
void update();
void updateViewport(Gfx::PViewport viewport);
UIPassData getUIPassData();
TextPassData getTextPassData();
Component::Camera getVirtualCamera() const;
private:
Component::Camera virtualCamera;