Refactoring graphics

This commit is contained in:
Dynamitos
2023-10-26 18:37:29 +02:00
parent 28e5c9ff01
commit 1ca861459c
113 changed files with 3131 additions and 3221 deletions
+2 -2
View File
@@ -12,9 +12,9 @@ GameView::GameView(Gfx::PGraphics graphics, PWindow window, const ViewportCreate
, gameInterface(dllPath)
, renderGraph(RenderGraphBuilder::build(
DepthPrepass(graphics, scene),
LightCullingPass(graphics),
LightCullingPass(graphics, scene),
BasePass(graphics, scene),
SkyboxRenderPass(graphics)
SkyboxRenderPass(graphics, scene)
))
{
reloadGame();
-5
View File
@@ -30,11 +30,6 @@ private:
BasePass,
SkyboxRenderPass
> renderGraph;
DepthPrepassData depthPrepassData;
LightCullingPassData lightCullingData;
BasePassData basePassData;
SkyboxPassData skyboxData;
PEntity camera;
PScene scene;
+1 -1
View File
@@ -1,6 +1,6 @@
#pragma once
#include "Graphics/GraphicsResources.h"
#include "View.h"
#include "Graphics/RenderTarget.h"
namespace Seele
{