Refactoring graphics
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@@ -12,9 +12,9 @@ GameView::GameView(Gfx::PGraphics graphics, PWindow window, const ViewportCreate
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, gameInterface(dllPath)
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, renderGraph(RenderGraphBuilder::build(
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DepthPrepass(graphics, scene),
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LightCullingPass(graphics),
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LightCullingPass(graphics, scene),
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BasePass(graphics, scene),
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SkyboxRenderPass(graphics)
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SkyboxRenderPass(graphics, scene)
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))
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{
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reloadGame();
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