Implementing basic physics

This commit is contained in:
Dynamitos
2022-11-29 16:34:42 +01:00
parent 3d3e264867
commit 1e04da963d
39 changed files with 1999 additions and 145 deletions
+3 -3
View File
@@ -40,15 +40,15 @@ struct Camera
void buildProjectionMatrix();
Math::Matrix4 viewMatrix;
Math::Matrix4 projectionMatrix;
//Transforms relative to actor
float yaw;
float pitch;
private:
bool bNeedsViewBuild;
bool bNeedsProjectionBuild;
Gfx::PViewport viewport;
//Transforms relative to actor
float yaw;
float pitch;
};
} // namespace Component
} // namespace Seele