Implementing basic physics
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@@ -40,15 +40,15 @@ struct Camera
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void buildProjectionMatrix();
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Math::Matrix4 viewMatrix;
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Math::Matrix4 projectionMatrix;
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//Transforms relative to actor
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float yaw;
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float pitch;
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private:
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bool bNeedsViewBuild;
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bool bNeedsProjectionBuild;
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Gfx::PViewport viewport;
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//Transforms relative to actor
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float yaw;
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float pitch;
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};
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} // namespace Component
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} // namespace Seele
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