Implementing basic physics

This commit is contained in:
Dynamitos
2022-11-29 16:34:42 +01:00
parent 3d3e264867
commit 1e04da963d
39 changed files with 1999 additions and 145 deletions
+22
View File
@@ -0,0 +1,22 @@
#pragma once
#include "AABB.h"
#include "ShapeBase.h"
namespace Seele
{
namespace Component
{
enum class ColliderType
{
STATIC,
DYNAMIC,
};
struct Collider
{
ColliderType type;
AABB boundingbox;
ShapeBase physicsMesh;
Collider transform(const Transform& transform) const;
};
} // namespace Component
} // namespace Seele