Implementing basic physics

This commit is contained in:
Dynamitos
2022-11-29 16:34:42 +01:00
parent 3d3e264867
commit 1e04da963d
39 changed files with 1999 additions and 145 deletions
+21
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#pragma once
#include "Containers/Array.h"
#include "Transform.h"
namespace Seele
{
namespace Component
{
struct ShapeBase
{
ShapeBase(Array<Math::Vector> vertices, Array<uint32> indices);
ShapeBase transform(const Component::Transform& transform) const;
void addCollider(Array<Math::Vector> vertices, Array<uint32> indices, Math::Matrix4 matrix);
Math::Vector centerOfMass;
float mass;
Math::Matrix3 bodyInertia;
Array<Math::Vector> vertices;
Array<uint32> indices;
};
} // namespace Component
} // namespace Seele