Implementing basic physics

This commit is contained in:
Dynamitos
2022-11-29 16:34:42 +01:00
parent 3d3e264867
commit 1e04da963d
39 changed files with 1999 additions and 145 deletions
+1 -1
View File
@@ -46,7 +46,7 @@ void MaterialAsset::load()
auto stream = getReadStream();
json j;
stream >> j;
materialName = j["name"].get<std::string>();
materialName = j["name"].get<std::string>() + "Material";
layout = WindowManager::getGraphics()->createDescriptorLayout(materialName + "Layout");
//Shader file needs to conform to the slang standard, which prohibits _
materialName.erase(std::remove(materialName.begin(), materialName.end(), '_'), materialName.end());