Implementing basic physics
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@@ -25,6 +25,11 @@ public:
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Vector getPosition() const;
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Quaternion getRotation() const;
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Vector getScale() const;
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void setPosition(Math::Vector pos);
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void setRotation(Math::Quaternion quat);
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void setScale(Math::Vector scale);
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Vector getForward() const;
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Vector getRight() const;
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Vector getUp() const;
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