Implementing basic physics

This commit is contained in:
Dynamitos
2022-11-29 16:34:42 +01:00
parent 3d3e264867
commit 1e04da963d
39 changed files with 1999 additions and 145 deletions
-12
View File
@@ -10,18 +10,6 @@ WindowManager::WindowManager()
graphics = new Vulkan::Graphics();
GraphicsInitializer initializer;
graphics->init(initializer);
TextureCreateInfo info;
info.width = 4096;
info.height = 4096;
Gfx::PTexture2D testTexture = graphics->createTexture2D(info);
UniformBufferCreateInfo uniformInitializer;
uniformInitializer.resourceData.size = 4096;
uniformInitializer.resourceData.data = new uint8[4096];
for (int i = 0; i < 4096; ++i)
{
uniformInitializer.resourceData.data[i] = (uint8)i;
}
Gfx::PUniformBuffer testUniform = graphics->createUniformBuffer(uniformInitializer);
}
WindowManager::~WindowManager()