Idk
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@@ -125,6 +125,7 @@ void ShadowPass::beginFrame(const Component::Camera& camera, const Component::Tr
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viewParams.screenDimensions = Vector2(maxExtents.x - minExtents.x, maxExtents.y - minExtents.y);
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viewParams.invScreenDimensions = 1.0f / viewParams.screenDimensions;
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cascades[i].viewParams.add(createViewParamsSet());
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cascades[i].lightSpaceBuffer->updateContents(0, sizeof(Matrix4), &viewProjectionMatrix);
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lastSplitDist = cascadeSplits[i];
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}
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@@ -1,5 +1,4 @@
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#pragma once
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#include <glm/mat2x2.hpp>
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#include <glm/mat3x3.hpp>
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#include <glm/mat4x4.hpp>
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