overhauled physics engine
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@@ -6,4 +6,12 @@ struct PrimitiveSceneData
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};
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layout(set = INDEX_SCENE_DATA, binding = 0, std430)
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ConstantBuffer<PrimitiveSceneData> gSceneData;
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StructuredBuffer<PrimitiveSceneData> gSceneData;
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[[vk::push_constant]]
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ConstantBuffer<uint> gSceneDataIndex;
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PrimitiveSceneData getSceneData()
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{
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return gSceneData[gSceneDataIndex];
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}
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