overhauled physics engine

This commit is contained in:
Dynamitos
2023-01-21 18:43:21 +01:00
parent 3c7346cf7b
commit 2208ab438a
164 changed files with 22606 additions and 928 deletions
+95 -44
View File
@@ -2,18 +2,20 @@
#include "MeshAsset.h"
#include "FontAsset.h"
#include "TextureAsset.h"
#include "MaterialAsset.h"
#include "FontLoader.h"
#include "TextureLoader.h"
#include "MaterialLoader.h"
#include "MeshLoader.h"
#include "Material/MaterialAsset.h"
#include "Graphics/Mesh.h"
#include "Graphics/Graphics.h"
#include "Window/WindowManager.h"
#include "MeshAsset.h"
#include <nlohmann/json.hpp>
#include <iostream>
using namespace Seele;
using json = nlohmann::json;
AssetRegistry::~AssetRegistry()
{
@@ -25,6 +27,11 @@ void AssetRegistry::init(const std::string& rootFolder)
}
void AssetRegistry::importFile(const std::string &filePath)
{
importFile(filePath, "");
}
void AssetRegistry::importFile(const std::string &filePath, const std::string& importPath)
{
std::filesystem::path fsPath = std::filesystem::path(filePath);
std::string extension = fsPath.extension().string();
@@ -32,43 +39,78 @@ void AssetRegistry::importFile(const std::string &filePath)
|| extension.compare(".obj") == 0
|| extension.compare(".blend") == 0)
{
get().importMesh(fsPath);
get().importMesh(fsPath, importPath);
}
if (extension.compare(".png") == 0
|| extension.compare(".jpg") == 0)
{
get().importTexture(fsPath);
get().importTexture(fsPath, importPath);
}
if(extension.compare(".ttf") == 0)
{
get().importFont(fsPath);
get().importFont(fsPath, importPath);
}
if (extension.compare(".asset") == 0)
{
get().importMaterial(fsPath);
get().importMaterial(fsPath, importPath);
}
}
PMeshAsset AssetRegistry::findMesh(const std::string &filePath)
{
auto it = get().meshes.find(filePath);
assert(it != get().meshes.end());
AssetFolder& folder = get().assetRoot;
std::string fileName = filePath;
size_t slashLoc = filePath.rfind("/");
if(slashLoc != -1)
{
folder = get().getOrCreateFolder(filePath.substr(0, slashLoc));
fileName = filePath.substr(slashLoc+1, filePath.size());
}
auto it = folder.meshes.find(fileName);
assert(it != folder.meshes.end());
return it->second;
}
PTextureAsset AssetRegistry::findTexture(const std::string &filePath)
{
return get().textures[filePath];
std::string fileName = filePath;
size_t slashLoc = filePath.rfind("/");
if(slashLoc != -1)
{
AssetFolder& folder = get().getOrCreateFolder(filePath.substr(0, slashLoc));
fileName = filePath.substr(slashLoc+1, filePath.size());
return folder.textures[fileName];
}
else
{
return get().assetRoot.textures[fileName];
}
}
PFontAsset AssetRegistry::findFont(const std::string& name)
PFontAsset AssetRegistry::findFont(const std::string& filePath)
{
return get().fonts[name];
AssetFolder& folder = get().assetRoot;
std::string fileName = filePath;
size_t slashLoc = filePath.rfind("/");
if(slashLoc != -1)
{
folder = get().getOrCreateFolder(filePath.substr(0, slashLoc));
fileName = filePath.substr(slashLoc+1, filePath.size());
}
return folder.fonts[fileName];
}
PMaterialAsset AssetRegistry::findMaterial(const std::string &filePath)
{
return get().materials[filePath];
AssetFolder& folder = get().assetRoot;
std::string fileName = filePath;
size_t slashLoc = filePath.rfind("/");
if(slashLoc != -1)
{
folder = get().getOrCreateFolder(filePath.substr(0, slashLoc));
fileName = filePath.substr(slashLoc+1, filePath.size());
}
return folder.materials[fileName];
}
std::ofstream AssetRegistry::createWriteStream(const std::string& relativePath, std::ios_base::openmode openmode)
@@ -106,56 +148,65 @@ std::string AssetRegistry::getRootFolder()
return get().rootFolder.generic_string();
}
void AssetRegistry::importMesh(const std::filesystem::path &filePath)
void AssetRegistry::importMesh(const std::filesystem::path &filePath, const std::string& importPath)
{
meshLoader->importAsset(filePath);
meshLoader->importAsset(filePath, importPath);
}
void AssetRegistry::importTexture(const std::filesystem::path &filePath)
void AssetRegistry::importTexture(const std::filesystem::path &filePath, const std::string& importPath)
{
textureLoader->importAsset(filePath);
textureLoader->importAsset(filePath, importPath);
}
void AssetRegistry::importFont(const std::filesystem::path& filePath)
void AssetRegistry::importFont(const std::filesystem::path& filePath, const std::string& importPath)
{
fontLoader->importAsset(filePath);
fontLoader->importAsset(filePath, importPath);
}
void AssetRegistry::importMaterial(const std::filesystem::path &filePath)
void AssetRegistry::importMaterial(const std::filesystem::path &filePath, const std::string& importPath)
{
materialLoader->importAsset(filePath);
materialLoader->importAsset(filePath, importPath);
}
void AssetRegistry::registerMesh(PMeshAsset mesh)
void AssetRegistry::registerMesh(PMeshAsset mesh, const std::string& importPath)
{
PMeshAsset existingMesh = meshes[mesh->getFileName()];
if(existingMesh != nullptr)
AssetFolder& folder = getOrCreateFolder(importPath);
folder.meshes[mesh->getFileName()] = mesh;
}
void AssetRegistry::registerTexture(PTextureAsset texture, const std::string& importPath)
{
AssetFolder& folder = getOrCreateFolder(importPath);
folder.textures[texture->getFileName()] = texture;
}
void AssetRegistry::registerFont(PFontAsset font, const std::string& importPath)
{
AssetFolder& folder = getOrCreateFolder(importPath);
folder.fonts[font->getFileName()] = font;
}
void AssetRegistry::registerMaterial(PMaterialAsset material, const std::string& importPath)
{
AssetFolder& folder = getOrCreateFolder(importPath);
folder.materials[material->getFileName()] = material;
}
AssetRegistry::AssetFolder& AssetRegistry::getOrCreateFolder(std::string fullPath)
{
AssetFolder& result = assetRoot;
while(!fullPath.empty())
{
auto newMeshes = mesh->getMeshes();
for(uint32 i = 0; i < newMeshes.size(); ++i)
size_t slashLoc = fullPath.find("/");
if(slashLoc == -1)
{
existingMesh->addMesh(newMeshes[i]);
return result.children[fullPath];
}
std::string folderName = fullPath.substr(0, slashLoc);
result = result.children[folderName];
fullPath = fullPath.substr(slashLoc+1, fullPath.size());
}
else
{
meshes[mesh->getFileName()] = mesh;
}
}
void AssetRegistry::registerTexture(PTextureAsset texture)
{
textures[texture->getFileName()] = texture;
}
void AssetRegistry::registerFont(PFontAsset font)
{
fonts[font->getFileName()] = font;
}
void AssetRegistry::registerMaterial(PMaterialAsset material)
{
materials[material->getFileName()] = material;
return result;
}
std::ofstream AssetRegistry::internalCreateWriteStream(const std::string& relativePath, std::ios_base::openmode openmode)