overhauled physics engine
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@@ -17,8 +17,8 @@ public:
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struct Glyph
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{
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Gfx::PTexture2D texture;
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Math::IVector2 size;
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Math::IVector2 bearing;
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IVector2 size;
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IVector2 bearing;
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uint32 advance;
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};
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const std::map<uint32, Glyph> getGlyphData() const { return glyphs; }
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