overhauled physics engine
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#pragma once
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#include "Asset.h"
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namespace Seele
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{
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DECLARE_REF(Material)
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class MaterialAsset : public Asset
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{
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public:
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MaterialAsset();
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MaterialAsset(const std::string &directory, const std::string &name);
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MaterialAsset(const std::filesystem::path &fullPath);
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virtual ~MaterialAsset();
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virtual void beginFrame();
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virtual void endFrame();
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virtual void save() override;
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virtual void load() override;
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PMaterial getMaterial() const { return material; }
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private:
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PMaterial material;
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friend class MaterialLoader;
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};
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DEFINE_REF(MaterialAsset)
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} // namespace Seele
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