overhauled physics engine
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#include "MaterialInstanceAsset.h"
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#include "Material/MaterialInstance.h"
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#include "Material/Material.h"
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using namespace Seele;
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MaterialInstanceAsset::MaterialInstanceAsset()
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{
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}
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MaterialInstanceAsset::MaterialInstanceAsset(const std::string& directory, const std::string& name)
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: Asset(directory, name)
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{
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}
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MaterialInstanceAsset::MaterialInstanceAsset(const std::filesystem::path& fullPath)
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: Asset(fullPath)
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{
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}
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MaterialInstanceAsset::~MaterialInstanceAsset()
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{
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}
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void MaterialInstanceAsset::save()
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{
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}
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void MaterialInstanceAsset::load()
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{
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}
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