overhauled physics engine
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#pragma once
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#include "Asset.h"
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#include "Material/MaterialInstance.h"
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namespace Seele
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{
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class MaterialInstanceAsset : public Asset
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{
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public:
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MaterialInstanceAsset();
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MaterialInstanceAsset(const std::string &directory, const std::string &name);
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MaterialInstanceAsset(const std::filesystem::path &fullPath);
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virtual ~MaterialInstanceAsset();
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virtual void beginFrame();
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virtual void endFrame();
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virtual void save() override;
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virtual void load() override;
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private:
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PMaterialInstance material;
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};
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DEFINE_REF(MaterialInstanceAsset)
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} // namespace Seele
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