overhauled physics engine
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@@ -12,7 +12,7 @@ class MaterialLoader
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public:
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MaterialLoader(Gfx::PGraphics graphic);
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~MaterialLoader();
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void importAsset(const std::filesystem::path& name);
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void importAsset(const std::filesystem::path& name, const std::string& importPath);
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PMaterialAsset getPlaceHolderMaterial();
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private:
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void import(std::filesystem::path filePath, PMaterialAsset asset);
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