overhauled physics engine
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@@ -13,7 +13,7 @@ class TextureLoader
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public:
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TextureLoader(Gfx::PGraphics graphic);
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~TextureLoader();
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void importAsset(const std::filesystem::path& filePath);
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void importAsset(const std::filesystem::path& filePath, const std::string& importPath);
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PTextureAsset getPlaceholderTexture();
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private:
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void import(std::filesystem::path path, PTextureAsset asset);
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