overhauled physics engine
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@@ -8,10 +8,10 @@ namespace Component
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struct RigidBody
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{
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float mass = 1.0f;
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Math::Vector force;
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Math::Vector torque;
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Math::Vector linearMomentum;
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Math::Vector angularMomentum;
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Vector force;
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Vector torque;
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Vector linearMomentum;
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Vector angularMomentum;
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};
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} // namespace Component
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} // namespace Seele
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