overhauled physics engine

This commit is contained in:
Dynamitos
2023-01-21 18:43:21 +01:00
parent 3c7346cf7b
commit 2208ab438a
164 changed files with 22606 additions and 928 deletions
+8 -5
View File
@@ -1,6 +1,7 @@
#pragma once
#include "Containers/Array.h"
#include "Transform.h"
#include "Graphics/DebugVertex.h"
namespace Seele
{
@@ -8,13 +9,15 @@ namespace Component
{
struct ShapeBase
{
ShapeBase(Array<Math::Vector> vertices, Array<uint32> indices);
ShapeBase();
ShapeBase(Array<Vector> vertices, Array<uint32> indices);
ShapeBase transform(const Component::Transform& transform) const;
void addCollider(Array<Math::Vector> vertices, Array<uint32> indices, Math::Matrix4 matrix);
Math::Vector centerOfMass;
void addCollider(Array<Vector> vertices, Array<uint32> indices, Matrix4 matrix);
void visualize() const;
Vector centerOfMass;
float mass;
Math::Matrix3 bodyInertia;
Array<Math::Vector> vertices;
Matrix3 bodyInertia;
Array<Vector> vertices;
Array<uint32> indices;
};
} // namespace Component