overhauled physics engine
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@@ -1,10 +1,11 @@
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#pragma once
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#include "GraphicsResources.h"
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#include "Material/MaterialAsset.h"
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#include "Material/MaterialInterface.h"
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namespace Seele
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{
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DECLARE_REF(MaterialAsset)
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DECLARE_REF(VertexShaderInput)
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DECLARE_NAME_REF(Gfx, IndexBuffer)
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class Mesh
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{
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public:
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@@ -13,7 +14,7 @@ public:
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Gfx::PIndexBuffer indexBuffer;
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PVertexShaderInput vertexInput;
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PMaterialAsset referencedMaterial;
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PMaterialInterface referencedMaterial;
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private:
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};
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DEFINE_REF(Mesh)
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