overhauled physics engine
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@@ -35,11 +35,11 @@ public:
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protected:
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struct ViewParameter
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{
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Math::Matrix4 viewMatrix;
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Math::Matrix4 projectionMatrix;
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Math::Vector4 cameraPosition;
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Math::Vector2 screenDimensions;
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Math::Vector2 pad0;
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Matrix4 viewMatrix;
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Matrix4 projectionMatrix;
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Vector4 cameraPosition;
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Vector2 screenDimensions;
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Vector2 pad0;
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} viewParams;
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PRenderGraphResources resources;
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RenderPassDataType passData;
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