overhauled physics engine
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
#pragma once
|
||||
#include "Material/Material.h"
|
||||
#include "GraphicsResources.h"
|
||||
|
||||
namespace Seele
|
||||
@@ -11,9 +12,9 @@ class ShaderCompiler
|
||||
public:
|
||||
ShaderCompiler(PGraphics graphics);
|
||||
~ShaderCompiler();
|
||||
void registerMaterial(PMaterialAsset material);
|
||||
void registerMaterial(PMaterial material);
|
||||
private:
|
||||
Array<PMaterialAsset> pendingCompiles;
|
||||
Array<PMaterial> pendingCompiles;
|
||||
PGraphics graphics;
|
||||
};
|
||||
DEFINE_REF(ShaderCompiler)
|
||||
|
||||
Reference in New Issue
Block a user