overhauled physics engine

This commit is contained in:
Dynamitos
2023-01-21 18:43:21 +01:00
parent 3c7346cf7b
commit 2208ab438a
164 changed files with 22606 additions and 928 deletions
+32
View File
@@ -0,0 +1,32 @@
#pragma once
#include "MaterialInterface.h"
namespace Seele
{
DECLARE_REF(MaterialInstance)
class Material : public MaterialInterface
{
public:
Material(Array<PShaderParameter> parameter, Gfx::PDescriptorLayout layout, uint32 uniformDataSize, uint32 uniformBinding, std::string materialName);
virtual ~Material();
virtual Gfx::PDescriptorSet createDescriptorSet();
virtual Gfx::PDescriptorLayout getDescriptorLayout() const { return layout; }
virtual const std::string& getName() { return materialName; }
PMaterialInstance instantiate();
virtual const Gfx::ShaderCollection* getShaders(Gfx::RenderPassType renderPass, VertexInputType* vertexInput) const;
virtual Gfx::ShaderCollection& createShaders(Gfx::PGraphics graphics, Gfx::RenderPassType renderPass, VertexInputType* vertexInput);
private:
static Gfx::ShaderMap shaderMap;
static std::mutex shaderMapLock;
Gfx::PDescriptorLayout layout;
std::string materialName;
// With draw-indirect, we batch vertex data into big vertex buffers
// Gfx::PVertexDataManager vertexData;
friend class MaterialInstance;
};
DEFINE_REF(Material)
} // namespace Seele