overhauled physics engine
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@@ -26,9 +26,9 @@ public:
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Quaternion getRotation() const;
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Vector getScale() const;
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void setPosition(Math::Vector pos);
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void setRotation(Math::Quaternion quat);
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void setScale(Math::Vector scale);
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void setPosition(Vector pos);
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void setRotation(Quaternion quat);
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void setScale(Vector scale);
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Vector getForward() const;
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Vector getRight() const;
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