overhauled physics engine
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@@ -16,7 +16,7 @@ View::~View()
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{
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}
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void View::applyArea(Math::URect)
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void View::applyArea(URect)
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{
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}
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@@ -21,7 +21,7 @@ public:
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// prepare render is also locked, so reading from shared memory is also safe
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virtual void prepareRender() = 0;
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virtual void render() = 0;
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void applyArea(Math::URect area);
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void applyArea(URect area);
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void setFocused();
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const std::string& getName();
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