Auto stash before rebase of "origin/master"
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@@ -20,22 +20,21 @@ Seele::SceneView::SceneView(Gfx::PGraphics graphics, PWindow owner, const Viewpo
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{
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scene = new Scene(graphics);
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scene->addActor(activeCamera);
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AssetRegistry::importFile("C:\\Users\\Dynamitos\\TestSeeleProject\\Assets\\Ayaka\\Avatar_Girl_Sword_Ayaka_Tex_Body_Diffuse.png");
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AssetRegistry::importFile("C:\\Users\\Dynamitos\\TestSeeleProject\\Assets\\Ayaka\\Avatar_Girl_Sword_Ayaka_Tex_Body_Lightmap.png");
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AssetRegistry::importFile("C:\\Users\\Dynamitos\\TestSeeleProject\\Assets\\Ayaka\\Avatar_Girl_Sword_Ayaka_Tex_Face_Diffuse.png");
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AssetRegistry::importFile("C:\\Users\\Dynamitos\\TestSeeleProject\\Assets\\Ayaka\\Avatar_Girl_Sword_Ayaka_Tex_Hair_Diffuse.png");
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AssetRegistry::importFile("C:\\Users\\Dynamitos\\TestSeeleProject\\Assets\\Ayaka\\Avatar_Girl_Sword_Ayaka_Tex_Hair_Lightmap.png");
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AssetRegistry::importFile("C:\\Users\\Dynamitos\\TestSeeleProject\\Assets\\Ayaka\\Avatar_Girl_Tex_FaceLightmap.png");
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AssetRegistry::importFile("C:\\Users\\Dynamitos\\TestSeeleProject\\Assets\\Ayaka\\Ayaka.fbx");
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AssetRegistry::importFile("C:\\Users\\Dynamitos\\TestSeeleProject\\Assets\\Ely\\Ely.fbx");
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AssetRegistry::importFile("C:\\Users\\Dynamitos\\TestSeeleProject\\Assets\\Cube\\cube.obj");
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AssetRegistry::importFile("C:\\Users\\Dynamitos\\TestSeeleProject\\Assets\\Plane\\plane.fbx");
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AssetRegistry::importFile("/home/dynamitos/TestSeeleProject/Assets/Ayaka/Avatar_Girl_Sword_Ayaka_Tex_Body_Diffuse.png");
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AssetRegistry::importFile("/home/dynamitos/TestSeeleProject/Assets/Ayaka/Avatar_Girl_Sword_Ayaka_Tex_Body_Lightmap.png");
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AssetRegistry::importFile("/home/dynamitos/TestSeeleProject/Assets/Ayaka/Avatar_Girl_Sword_Ayaka_Tex_Face_Diffuse.png");
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AssetRegistry::importFile("/home/dynamitos/TestSeeleProject/Assets/Ayaka/Avatar_Girl_Sword_Ayaka_Tex_Hair_Diffuse.png");
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AssetRegistry::importFile("/home/dynamitos/TestSeeleProject/Assets/Ayaka/Avatar_Girl_Sword_Ayaka_Tex_Hair_Lightmap.png");
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AssetRegistry::importFile("/home/dynamitos/TestSeeleProject/Assets/Ayaka/Avatar_Girl_Tex_FaceLightmap.png");
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AssetRegistry::importFile("/home/dynamitos/TestSeeleProject/Assets/Ayaka/Ayaka.fbx");
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PPrimitiveComponent ayaka = new PrimitiveComponent(AssetRegistry::findMesh("Ayaka"));
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ayaka->setRelativeLocation(Vector(0, 0, 0));
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ayaka->setRelativeScale(Vector(10, 10, 10));
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//scene->addPrimitiveComponent(ayaka);
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ayaka->addWorldTranslation(Vector(0, 0, 0));
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ayaka->setWorldScale(Vector(10, 10, 10));
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scene->addPrimitiveComponent(ayaka);
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//AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Ely\\Ely.fbx");
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//AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Cube\\cube.obj");
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//AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Plane\\plane.fbx");
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PPrimitiveComponent plane = new PrimitiveComponent(AssetRegistry::findMesh("plane"));
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plane->setRelativeScale(Vector(100, 100, 100));
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scene->addPrimitiveComponent(plane);
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