adding aftermath debugging and fixing forward plus
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/*
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* Copyright (c) 2016-2021, NVIDIA CORPORATION. All rights reserved.
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*
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* NVIDIA CORPORATION and its licensors retain all intellectual property
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* and proprietary rights in and to this software, related documentation
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* and any modifications thereto. Any use, reproduction, disclosure or
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* distribution of this software and related documentation without an express
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* license agreement from NVIDIA CORPORATION is strictly prohibited.
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*/
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/*
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* █████ █████ ██████ ████ ████ ███████ ████ ██████ ██ ██
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* ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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* ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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* ██████ ████ ██ ████ █████ ██ ██ ██ ██████ ██ ███████
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* ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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* ██ ██ ██ ██ █████ ██ ██ ██ ██ ██ ██ ██ ██ ██ DEBUGGER
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* ██ ██
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* ████████████████████████████████████████████████████████ ██ █ ██ ████████████
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*/
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#ifndef GFSDK_Aftermath_Defines_H
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#define GFSDK_Aftermath_Defines_H
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#if defined(_MSC_VER)
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#if defined(_M_X86)
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#define GFSDK_AFTERMATH_CALL __cdecl
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#else
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#define GFSDK_AFTERMATH_CALL
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#endif
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#elif defined(__clang__) || defined(__GNUC__)
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#if defined(__i386__)
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#define GFSDK_AFTERMATH_CALL __attribute__((cdecl))
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#else
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#define GFSDK_AFTERMATH_CALL
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#endif
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#else
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#error "Unsupported compiler"
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#endif
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#ifdef __cplusplus
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#include <cstdint>
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#else
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#include <stdint.h>
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#include <stdbool.h>
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#endif
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// Library stuff...
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#define GFSDK_Aftermath_PFN typedef GFSDK_Aftermath_Result
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#if defined(_MSC_VER)
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#ifdef EXPORTS
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#define GFSDK_Aftermath_DLLSPEC __declspec(dllexport)
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#else
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#define GFSDK_Aftermath_DLLSPEC
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#endif
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#elif defined(__clang__) || defined(__GNUC__)
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#define GFSDK_Aftermath_DLLSPEC __attribute__((visibility("default")))
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#endif
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#ifdef __cplusplus
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#define GFSDK_Aftermath_API extern "C" GFSDK_Aftermath_DLLSPEC GFSDK_Aftermath_Result GFSDK_AFTERMATH_CALL
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#else
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#define GFSDK_Aftermath_API GFSDK_Aftermath_DLLSPEC GFSDK_Aftermath_Result GFSDK_AFTERMATH_CALL
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#endif
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#pragma pack(push, 8)
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// Helper macros for declare struct members and types with guaranteed properties
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#define GFSDK_AFTERMATH_DECLARE_HANDLE(name) struct name##__ { int32_t ID; }; typedef struct name##__ *name
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#ifdef __cplusplus
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#define GFSDK_AFTERMATH_DECLARE_ENUM(name) enum GFSDK_Aftermath_##name : uint32_t
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#else
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#define GFSDK_AFTERMATH_DECLARE_ENUM(name) typedef uint32_t GFSDK_Aftermath_##name; enum GFSDK_Aftermath_##name
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#endif
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#define GFSDK_AFTERMATH_DECLARE_POINTER_MEMBER(type, name) union { type name; uint64_t ptr_align_##name; }
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#define GFSDK_AFTERMATH_DECLARE_BOOLEAN_MEMBER(name) union { bool name; uint32_t bool_align_##name; }
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GFSDK_AFTERMATH_DECLARE_ENUM(Version)
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{
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GFSDK_Aftermath_Version_API = 0x000020b // Version 2.11
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};
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GFSDK_AFTERMATH_DECLARE_ENUM(Result)
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{
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GFSDK_Aftermath_Result_Success = 0x1,
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GFSDK_Aftermath_Result_NotAvailable = 0x2,
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GFSDK_Aftermath_Result_Fail = 0xBAD00000,
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// The callee tries to use a library version
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// which does not match the built binary.
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GFSDK_Aftermath_Result_FAIL_VersionMismatch = GFSDK_Aftermath_Result_Fail | 1,
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// The library hasn't been initialized, see;
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// 'GFSDK_Aftermath_Initialize'.
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GFSDK_Aftermath_Result_FAIL_NotInitialized = GFSDK_Aftermath_Result_Fail | 2,
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// The callee tries to use the library with
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// a non-supported GPU. Currently, only
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// NVIDIA GPUs are supported.
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GFSDK_Aftermath_Result_FAIL_InvalidAdapter = GFSDK_Aftermath_Result_Fail | 3,
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// The callee passed an invalid parameter to the
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// library, likely a null pointer or bad handle.
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GFSDK_Aftermath_Result_FAIL_InvalidParameter = GFSDK_Aftermath_Result_Fail | 4,
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// Something weird happened that caused the
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// library to fail for some reason.
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GFSDK_Aftermath_Result_FAIL_Unknown = GFSDK_Aftermath_Result_Fail | 5,
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// Got a fail error code from the graphics API.
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GFSDK_Aftermath_Result_FAIL_ApiError = GFSDK_Aftermath_Result_Fail | 6,
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// Make sure that the NvAPI DLL is up to date.
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GFSDK_Aftermath_Result_FAIL_NvApiIncompatible = GFSDK_Aftermath_Result_Fail | 7,
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// It would appear as though a call has been
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// made to fetch the Aftermath data for a
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// context that hasn't been used with
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// the EventMarker API yet.
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GFSDK_Aftermath_Result_FAIL_GettingContextDataWithNewCommandList = GFSDK_Aftermath_Result_Fail | 8,
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// Looks like the library has already been initialized.
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GFSDK_Aftermath_Result_FAIL_AlreadyInitialized = GFSDK_Aftermath_Result_Fail | 9,
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// Debug layer not compatible with Aftermath.
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GFSDK_Aftermath_Result_FAIL_D3DDebugLayerNotCompatible = GFSDK_Aftermath_Result_Fail | 10,
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// Aftermath failed to initialize in the driver.
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GFSDK_Aftermath_Result_FAIL_DriverInitFailed = GFSDK_Aftermath_Result_Fail | 11,
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// Aftermath v2.x requires driver version 387.xx and beyond
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GFSDK_Aftermath_Result_FAIL_DriverVersionNotSupported = GFSDK_Aftermath_Result_Fail | 12,
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// The system ran out of memory for allocations
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GFSDK_Aftermath_Result_FAIL_OutOfMemory = GFSDK_Aftermath_Result_Fail | 13,
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// No need to get data on bundles, as markers
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// execute on the command list.
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GFSDK_Aftermath_Result_FAIL_GetDataOnBundle = GFSDK_Aftermath_Result_Fail | 14,
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// No need to get data on deferred contexts, as markers
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// execute on the immediate context.
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GFSDK_Aftermath_Result_FAIL_GetDataOnDeferredContext = GFSDK_Aftermath_Result_Fail | 15,
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// This feature hasn't been enabled at initialization - see GFSDK_Aftermath_FeatureFlags.
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GFSDK_Aftermath_Result_FAIL_FeatureNotEnabled = GFSDK_Aftermath_Result_Fail | 16,
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// No resources have ever been registered.
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GFSDK_Aftermath_Result_FAIL_NoResourcesRegistered = GFSDK_Aftermath_Result_Fail | 17,
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// This resource has never been registered.
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GFSDK_Aftermath_Result_FAIL_ThisResourceNeverRegistered = GFSDK_Aftermath_Result_Fail | 18,
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// The functionality is not supported for UWP applications
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GFSDK_Aftermath_Result_FAIL_NotSupportedInUWP = GFSDK_Aftermath_Result_Fail | 19,
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// D3D DLL not compatible with Aftermath.
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GFSDK_Aftermath_Result_FAIL_D3dDllNotSupported = GFSDK_Aftermath_Result_Fail | 20,
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// D3D DLL interception is not compatible with Aftermath.
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GFSDK_Aftermath_Result_FAIL_D3dDllInterceptionNotSupported = GFSDK_Aftermath_Result_Fail | 21,
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// Aftermath is disabled on the system by the current user.
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// On Windows, this is controlled by a Windows registry key:
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// KeyPath : HKEY_CURRENT_USER\Software\NVIDIA Corporation\Nsight Aftermath
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// KeyValue : ForceOff
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// ValueType : REG_DWORD
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// ValueData : Any value != 0 will force the functionality of the Aftermath
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// SDK off on the system.
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//
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// On Linux, this is controlled by an environment variable:
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// Name: NV_AFTERMATH_FORCE_OFF
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// Value: Any value != '0' will force the functionality of the Aftermath
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// SDK off.
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//
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GFSDK_Aftermath_Result_FAIL_Disabled = GFSDK_Aftermath_Result_Fail | 22,
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};
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#define GFSDK_Aftermath_SUCCEED(value) (((value) & 0xFFF00000) != GFSDK_Aftermath_Result_Fail)
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GFSDK_AFTERMATH_DECLARE_ENUM(Context_Status)
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{
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// GPU:
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// The GPU has not started processing this command list yet.
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GFSDK_Aftermath_Context_Status_NotStarted = 0,
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// This command list has begun execution on the GPU.
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GFSDK_Aftermath_Context_Status_Executing,
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// This command list has finished execution on the GPU.
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GFSDK_Aftermath_Context_Status_Finished,
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// This context has an invalid state, which could be
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// caused by an error.
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//
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// NOTE: See, 'GFSDK_Aftermath_ContextData::getErrorCode()'
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// for more information.
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GFSDK_Aftermath_Context_Status_Invalid,
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};
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GFSDK_AFTERMATH_DECLARE_ENUM(Device_Status)
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{
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// The GPU is still active, and hasn't gone down.
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GFSDK_Aftermath_Device_Status_Active = 0,
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// A long running shader/operation has caused a
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// GPU timeout. Reconfiguring the timeout length
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// might help tease out the problem.
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GFSDK_Aftermath_Device_Status_Timeout,
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// Run out of memory to complete operations.
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GFSDK_Aftermath_Device_Status_OutOfMemory,
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// An invalid VA access has caused a fault.
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GFSDK_Aftermath_Device_Status_PageFault,
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// The GPU has stopped executing
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GFSDK_Aftermath_Device_Status_Stopped,
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// The device has been reset
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GFSDK_Aftermath_Device_Status_Reset,
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// Unknown problem - likely using an older driver
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// incompatible with this Aftermath feature.
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GFSDK_Aftermath_Device_Status_Unknown,
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// An invalid rendering call has percolated through the driver
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GFSDK_Aftermath_Device_Status_DmaFault,
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};
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#pragma pack(pop)
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#endif // GFSDK_Aftermath_Defines_H
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