adding aftermath debugging and fixing forward plus

This commit is contained in:
Dynamitos
2021-06-04 18:27:49 +02:00
parent e00b382d4a
commit 22adb08bfc
40 changed files with 4669 additions and 112 deletions
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/*
* Copyright (c) 2016-2021, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
/*
* █████ █████ ██████ ████ ████ ███████ ████ ██████ ██ ██
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* ██ ██ ██ ██ █████ ██ ██ ██ ██ ██ ██ ██ ██ ██ DEBUGGER
* ██ ██
* ████████████████████████████████████████████████████████ ██ █ ██ ████████████
*/
#ifndef GFSDK_Aftermath_Defines_H
#define GFSDK_Aftermath_Defines_H
#if defined(_MSC_VER)
#if defined(_M_X86)
#define GFSDK_AFTERMATH_CALL __cdecl
#else
#define GFSDK_AFTERMATH_CALL
#endif
#elif defined(__clang__) || defined(__GNUC__)
#if defined(__i386__)
#define GFSDK_AFTERMATH_CALL __attribute__((cdecl))
#else
#define GFSDK_AFTERMATH_CALL
#endif
#else
#error "Unsupported compiler"
#endif
#ifdef __cplusplus
#include <cstdint>
#else
#include <stdint.h>
#include <stdbool.h>
#endif
// Library stuff...
#define GFSDK_Aftermath_PFN typedef GFSDK_Aftermath_Result
#if defined(_MSC_VER)
#ifdef EXPORTS
#define GFSDK_Aftermath_DLLSPEC __declspec(dllexport)
#else
#define GFSDK_Aftermath_DLLSPEC
#endif
#elif defined(__clang__) || defined(__GNUC__)
#define GFSDK_Aftermath_DLLSPEC __attribute__((visibility("default")))
#endif
#ifdef __cplusplus
#define GFSDK_Aftermath_API extern "C" GFSDK_Aftermath_DLLSPEC GFSDK_Aftermath_Result GFSDK_AFTERMATH_CALL
#else
#define GFSDK_Aftermath_API GFSDK_Aftermath_DLLSPEC GFSDK_Aftermath_Result GFSDK_AFTERMATH_CALL
#endif
#pragma pack(push, 8)
// Helper macros for declare struct members and types with guaranteed properties
#define GFSDK_AFTERMATH_DECLARE_HANDLE(name) struct name##__ { int32_t ID; }; typedef struct name##__ *name
#ifdef __cplusplus
#define GFSDK_AFTERMATH_DECLARE_ENUM(name) enum GFSDK_Aftermath_##name : uint32_t
#else
#define GFSDK_AFTERMATH_DECLARE_ENUM(name) typedef uint32_t GFSDK_Aftermath_##name; enum GFSDK_Aftermath_##name
#endif
#define GFSDK_AFTERMATH_DECLARE_POINTER_MEMBER(type, name) union { type name; uint64_t ptr_align_##name; }
#define GFSDK_AFTERMATH_DECLARE_BOOLEAN_MEMBER(name) union { bool name; uint32_t bool_align_##name; }
GFSDK_AFTERMATH_DECLARE_ENUM(Version)
{
GFSDK_Aftermath_Version_API = 0x000020b // Version 2.11
};
GFSDK_AFTERMATH_DECLARE_ENUM(Result)
{
GFSDK_Aftermath_Result_Success = 0x1,
GFSDK_Aftermath_Result_NotAvailable = 0x2,
GFSDK_Aftermath_Result_Fail = 0xBAD00000,
// The callee tries to use a library version
// which does not match the built binary.
GFSDK_Aftermath_Result_FAIL_VersionMismatch = GFSDK_Aftermath_Result_Fail | 1,
// The library hasn't been initialized, see;
// 'GFSDK_Aftermath_Initialize'.
GFSDK_Aftermath_Result_FAIL_NotInitialized = GFSDK_Aftermath_Result_Fail | 2,
// The callee tries to use the library with
// a non-supported GPU. Currently, only
// NVIDIA GPUs are supported.
GFSDK_Aftermath_Result_FAIL_InvalidAdapter = GFSDK_Aftermath_Result_Fail | 3,
// The callee passed an invalid parameter to the
// library, likely a null pointer or bad handle.
GFSDK_Aftermath_Result_FAIL_InvalidParameter = GFSDK_Aftermath_Result_Fail | 4,
// Something weird happened that caused the
// library to fail for some reason.
GFSDK_Aftermath_Result_FAIL_Unknown = GFSDK_Aftermath_Result_Fail | 5,
// Got a fail error code from the graphics API.
GFSDK_Aftermath_Result_FAIL_ApiError = GFSDK_Aftermath_Result_Fail | 6,
// Make sure that the NvAPI DLL is up to date.
GFSDK_Aftermath_Result_FAIL_NvApiIncompatible = GFSDK_Aftermath_Result_Fail | 7,
// It would appear as though a call has been
// made to fetch the Aftermath data for a
// context that hasn't been used with
// the EventMarker API yet.
GFSDK_Aftermath_Result_FAIL_GettingContextDataWithNewCommandList = GFSDK_Aftermath_Result_Fail | 8,
// Looks like the library has already been initialized.
GFSDK_Aftermath_Result_FAIL_AlreadyInitialized = GFSDK_Aftermath_Result_Fail | 9,
// Debug layer not compatible with Aftermath.
GFSDK_Aftermath_Result_FAIL_D3DDebugLayerNotCompatible = GFSDK_Aftermath_Result_Fail | 10,
// Aftermath failed to initialize in the driver.
GFSDK_Aftermath_Result_FAIL_DriverInitFailed = GFSDK_Aftermath_Result_Fail | 11,
// Aftermath v2.x requires driver version 387.xx and beyond
GFSDK_Aftermath_Result_FAIL_DriverVersionNotSupported = GFSDK_Aftermath_Result_Fail | 12,
// The system ran out of memory for allocations
GFSDK_Aftermath_Result_FAIL_OutOfMemory = GFSDK_Aftermath_Result_Fail | 13,
// No need to get data on bundles, as markers
// execute on the command list.
GFSDK_Aftermath_Result_FAIL_GetDataOnBundle = GFSDK_Aftermath_Result_Fail | 14,
// No need to get data on deferred contexts, as markers
// execute on the immediate context.
GFSDK_Aftermath_Result_FAIL_GetDataOnDeferredContext = GFSDK_Aftermath_Result_Fail | 15,
// This feature hasn't been enabled at initialization - see GFSDK_Aftermath_FeatureFlags.
GFSDK_Aftermath_Result_FAIL_FeatureNotEnabled = GFSDK_Aftermath_Result_Fail | 16,
// No resources have ever been registered.
GFSDK_Aftermath_Result_FAIL_NoResourcesRegistered = GFSDK_Aftermath_Result_Fail | 17,
// This resource has never been registered.
GFSDK_Aftermath_Result_FAIL_ThisResourceNeverRegistered = GFSDK_Aftermath_Result_Fail | 18,
// The functionality is not supported for UWP applications
GFSDK_Aftermath_Result_FAIL_NotSupportedInUWP = GFSDK_Aftermath_Result_Fail | 19,
// D3D DLL not compatible with Aftermath.
GFSDK_Aftermath_Result_FAIL_D3dDllNotSupported = GFSDK_Aftermath_Result_Fail | 20,
// D3D DLL interception is not compatible with Aftermath.
GFSDK_Aftermath_Result_FAIL_D3dDllInterceptionNotSupported = GFSDK_Aftermath_Result_Fail | 21,
// Aftermath is disabled on the system by the current user.
// On Windows, this is controlled by a Windows registry key:
// KeyPath : HKEY_CURRENT_USER\Software\NVIDIA Corporation\Nsight Aftermath
// KeyValue : ForceOff
// ValueType : REG_DWORD
// ValueData : Any value != 0 will force the functionality of the Aftermath
// SDK off on the system.
//
// On Linux, this is controlled by an environment variable:
// Name: NV_AFTERMATH_FORCE_OFF
// Value: Any value != '0' will force the functionality of the Aftermath
// SDK off.
//
GFSDK_Aftermath_Result_FAIL_Disabled = GFSDK_Aftermath_Result_Fail | 22,
};
#define GFSDK_Aftermath_SUCCEED(value) (((value) & 0xFFF00000) != GFSDK_Aftermath_Result_Fail)
GFSDK_AFTERMATH_DECLARE_ENUM(Context_Status)
{
// GPU:
// The GPU has not started processing this command list yet.
GFSDK_Aftermath_Context_Status_NotStarted = 0,
// This command list has begun execution on the GPU.
GFSDK_Aftermath_Context_Status_Executing,
// This command list has finished execution on the GPU.
GFSDK_Aftermath_Context_Status_Finished,
// This context has an invalid state, which could be
// caused by an error.
//
// NOTE: See, 'GFSDK_Aftermath_ContextData::getErrorCode()'
// for more information.
GFSDK_Aftermath_Context_Status_Invalid,
};
GFSDK_AFTERMATH_DECLARE_ENUM(Device_Status)
{
// The GPU is still active, and hasn't gone down.
GFSDK_Aftermath_Device_Status_Active = 0,
// A long running shader/operation has caused a
// GPU timeout. Reconfiguring the timeout length
// might help tease out the problem.
GFSDK_Aftermath_Device_Status_Timeout,
// Run out of memory to complete operations.
GFSDK_Aftermath_Device_Status_OutOfMemory,
// An invalid VA access has caused a fault.
GFSDK_Aftermath_Device_Status_PageFault,
// The GPU has stopped executing
GFSDK_Aftermath_Device_Status_Stopped,
// The device has been reset
GFSDK_Aftermath_Device_Status_Reset,
// Unknown problem - likely using an older driver
// incompatible with this Aftermath feature.
GFSDK_Aftermath_Device_Status_Unknown,
// An invalid rendering call has percolated through the driver
GFSDK_Aftermath_Device_Status_DmaFault,
};
#pragma pack(pop)
#endif // GFSDK_Aftermath_Defines_H