adding aftermath debugging and fixing forward plus
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@@ -7,8 +7,8 @@ struct ViewParameter
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float4x4 viewMatrix;
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float4x4 projectionMatrix;
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float4x4 inverseProjection;
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float2 screenDimensions;
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float4 cameraPos_WS;
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float2 screenDimensions;
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}
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layout(set = INDEX_VIEW_PARAMS, binding = 0, std430)
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ConstantBuffer<ViewParameter> gViewParams;
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