adding aftermath debugging and fixing forward plus
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@@ -160,7 +160,10 @@ class StructuredBuffer : public Gfx::StructuredBuffer, public ShaderBuffer
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public:
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StructuredBuffer(PGraphics graphics, const StructuredBufferCreateInfo &resourceData);
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virtual ~StructuredBuffer();
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virtual bool updateContents(const BulkResourceData &resourceData);
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virtual void* lock(bool bWriteOnly = true) override;
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virtual void unlock() override;
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protected:
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// Inherited via Vulkan::Buffer
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virtual VkAccessFlags getSourceAccessMask();
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