Starting metal backend
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@@ -91,7 +91,7 @@ void TextureAsset::load(ArchiveBuffer& buffer)
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.data = ktxTexture_GetData(ktxTexture(kTexture)),
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.owner = Gfx::QueueType::TRANSFER,
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},
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.format = Vulkan::cast((VkFormat)kTexture->vkFormat),
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.format = (Gfx::SeFormat)kTexture->vkFormat,
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.width = kTexture->baseWidth,
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.height = kTexture->baseHeight,
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.depth = kTexture->baseDepth,
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