Starting metal backend
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#pragma once
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#include "Graphics/RenderTarget.h"
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#include "Graphics.h"
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namespace Seele
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{
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namespace Metal
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{
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class RenderPass : public Gfx::RenderPass
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{
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public:
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RenderPass(PGraphics graphics, Gfx::RenderTargetLayout layout, Array<Gfx::SubPassDependency> dependencies, Gfx::PViewport viewport);
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virtual ~RenderPass();
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private:
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PGraphics graphics;
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Gfx::PViewport viewport;
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};
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DEFINE_REF(RenderPass)
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} // namespace Metal
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} // namespace Seele
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