Changing descriptor update signature
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@@ -151,7 +151,7 @@ void meshMain(
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// float3 displacement2 = pWaterMaterial.displacementTextures.Sample(pWaterMaterial.sampler, float3(worldPos.xz * pWaterMaterial.tile2, 1)).xyz * pWaterMaterial.contributeDisplacement2;
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// float3 displacement3 = pWaterMaterial.displacementTextures.Sample(pWaterMaterial.sampler, float3(worldPos.xz * pWaterMaterial.tile3, 2)).xyz * pWaterMaterial.contributeDisplacement3;
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// float3 displacement4 = pWaterMaterial.displacementTextures.Sample(pWaterMaterial.sampler, float3(worldPos.xz * pWaterMaterial.tile4, 3)).xyz * pWaterMaterial.contributeDisplacement4;
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float displacement = pTerrainData.displacement.Sample(pTerrainData.sampler, worldPos.xz);
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float displacement = pTerrainData.displacement.SampleLevel(pTerrainData.sampler, worldPos.xz, 0);
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float4 clipPos = mul(vp, float4(worldPos, 1));
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float ndcDepth = clipPos.z / clipPos.w;
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