Changing descriptor update signature
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@@ -10,9 +10,9 @@ import Scene;
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//};
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struct MaterialResources
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{
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StructuredBuffer<float> floatArray;
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Texture2D textureArray[512];
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SamplerState samplerArray[512];
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StructuredBuffer<float> floatArray;
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};
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layout(set=4)
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ParameterBlock<MaterialResources> pResources;
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