Changing descriptor update signature
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@@ -103,9 +103,9 @@ void RayTracingPass::render() {
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.bottomLevelStructures = accelerationStructures,
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});
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Gfx::PDescriptorSet desc = paramsLayout->allocateDescriptorSet();
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desc->updateAccelerationStructure(0, tlas);
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desc->updateTexture(1, Gfx::PTexture2D(texture));
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desc->updateBuffer(2, StaticMeshVertexData::getInstance()->getIndexBuffer());
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desc->updateAccelerationStructure(0, 0, tlas);
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desc->updateTexture(1, 0, texture);
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desc->updateBuffer(2, 0, StaticMeshVertexData::getInstance()->getIndexBuffer());
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desc->writeChanges();
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Gfx::ORenderCommand command = graphics->createRenderCommand("RayTracing");
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