Changing descriptor update signature
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@@ -86,9 +86,9 @@ void TerrainRenderer::beginFrame() {
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Gfx::SE_PIPELINE_STAGE_TASK_SHADER_BIT_EXT);
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set = layout->allocateDescriptorSet();
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set->updateBuffer(0, tilesBuffer);
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set->updateTexture(1, Gfx::PTexture2D(displacementMap));
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set->updateSampler(2, sampler);
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set->updateBuffer(0, 0, tilesBuffer);
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set->updateTexture(1, 0, Gfx::PTexture2D(displacementMap));
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set->updateSampler(2, 0, sampler);
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set->writeChanges();
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}
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