Changing descriptor update signature
This commit is contained in:
@@ -163,15 +163,15 @@ DescriptorSet::DescriptorSet(PGraphics graphics, PDescriptorPool owner)
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graphics(graphics), owner(owner) {
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boundResources.resize(owner->getLayout()->getBindings().size());
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for (uint32 i = 0; i < boundResources.size(); ++i) {
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if(owner->getLayout()->getBindings()[i].descriptorCount > 1) std::abort();
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boundResources[i].resize(owner->getLayout()->getBindings()[i].descriptorCount);
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}
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}
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DescriptorSet::~DescriptorSet() {}
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void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PUniformBuffer uniformBuffer) {
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void DescriptorSet::updateBuffer(uint32_t binding, uint32 index, Gfx::PUniformBuffer uniformBuffer) {
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PUniformBuffer vulkanBuffer = uniformBuffer.cast<UniformBuffer>();
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if (boundResources[binding] == vulkanBuffer->getAlloc()) {
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if (boundResources[binding][index] == vulkanBuffer->getAlloc()) {
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return;
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}
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@@ -186,18 +186,18 @@ void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PUniformBuffer uniformBu
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.pNext = nullptr,
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.dstSet = setHandle,
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.dstBinding = binding,
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.dstArrayElement = 0,
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.dstArrayElement = index,
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.descriptorCount = 1,
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.descriptorType = cast(layout->getBindings()[binding].descriptorType),
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.pBufferInfo = &bufferInfos.back(),
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});
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boundResources[binding] = vulkanBuffer->getAlloc();
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boundResources[binding][index] = vulkanBuffer->getAlloc();
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}
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void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PShaderBuffer shaderBuffer) {
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void DescriptorSet::updateBuffer(uint32_t binding, uint32 index, Gfx::PShaderBuffer shaderBuffer) {
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PShaderBuffer vulkanBuffer = shaderBuffer.cast<ShaderBuffer>();
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if (boundResources[binding] == vulkanBuffer->getAlloc()) {
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if (boundResources[binding][index] == vulkanBuffer->getAlloc()) {
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return;
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}
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@@ -211,18 +211,18 @@ void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PShaderBuffer shaderBuff
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.pNext = nullptr,
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.dstSet = setHandle,
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.dstBinding = binding,
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.dstArrayElement = 0,
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.dstArrayElement = index,
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.descriptorCount = 1,
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.descriptorType = cast(layout->getBindings()[binding].descriptorType),
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.pBufferInfo = &bufferInfos.back(),
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});
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boundResources[binding] = vulkanBuffer->getAlloc();
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boundResources[binding][index] = vulkanBuffer->getAlloc();
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}
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void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PIndexBuffer indexBuffer) {
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void DescriptorSet::updateBuffer(uint32_t binding, uint32 index, Gfx::PIndexBuffer indexBuffer) {
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PIndexBuffer vulkanBuffer = indexBuffer.cast<IndexBuffer>();
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if (boundResources[binding] == vulkanBuffer->getAlloc()) {
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if (boundResources[binding][index] == vulkanBuffer->getAlloc()) {
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return;
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}
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@@ -236,18 +236,18 @@ void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PIndexBuffer indexBuffer
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.pNext = nullptr,
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.dstSet = setHandle,
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.dstBinding = binding,
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.dstArrayElement = 0,
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.dstArrayElement = index,
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.descriptorCount = 1,
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.descriptorType = cast(layout->getBindings()[binding].descriptorType),
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.pBufferInfo = &bufferInfos.back(),
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});
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boundResources[binding] = vulkanBuffer->getAlloc();
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boundResources[binding][index] = vulkanBuffer->getAlloc();
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}
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void DescriptorSet::updateSampler(uint32_t binding, Gfx::PSampler samplerState) {
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void DescriptorSet::updateSampler(uint32_t binding, uint32 index, Gfx::PSampler samplerState) {
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PSampler vulkanSampler = samplerState.cast<Sampler>();
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if (boundResources[binding] == vulkanSampler->getHandle()) {
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if (boundResources[binding][index] == vulkanSampler->getHandle()) {
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return;
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}
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@@ -262,24 +262,24 @@ void DescriptorSet::updateSampler(uint32_t binding, Gfx::PSampler samplerState)
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.pNext = nullptr,
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.dstSet = setHandle,
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.dstBinding = binding,
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.dstArrayElement = 0,
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.dstArrayElement = index,
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.descriptorCount = 1,
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.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER,
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.pImageInfo = &imageInfos.back(),
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});
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boundResources[binding] = vulkanSampler->getHandle();
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boundResources[binding][index] = vulkanSampler->getHandle();
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}
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void DescriptorSet::updateTexture(uint32_t binding, Gfx::PTexture texture, Gfx::PSampler samplerState) {
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void DescriptorSet::updateTexture(uint32_t binding, uint32 index, Gfx::PTexture2D texture) {
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TextureBase* vulkanTexture = texture.cast<TextureBase>().getHandle();
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if (boundResources[binding] == vulkanTexture->getHandle()) {
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if (boundResources[binding][index] == vulkanTexture->getHandle()) {
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return;
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}
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// It is assumed that the image is in the correct layout
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imageInfos.add(VkDescriptorImageInfo{
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.sampler = samplerState != nullptr ? samplerState.cast<Sampler>()->getSampler() : VK_NULL_HANDLE,
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.sampler = VK_NULL_HANDLE,
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.imageView = vulkanTexture->getView(),
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.imageLayout = cast(vulkanTexture->getLayout()),
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});
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@@ -288,73 +288,68 @@ void DescriptorSet::updateTexture(uint32_t binding, Gfx::PTexture texture, Gfx::
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.pNext = nullptr,
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.dstSet = setHandle,
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.dstBinding = binding,
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.dstArrayElement = 0,
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.dstArrayElement = index,
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.descriptorCount = 1,
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.descriptorType = cast(layout->getBindings()[binding].descriptorType),
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.pImageInfo = &imageInfos.back(),
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});
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boundResources[binding] = vulkanTexture->getHandle();
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boundResources[binding][index] = vulkanTexture->getHandle();
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}
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void DescriptorSet::updateTextureArray(uint32_t binding, Array<Gfx::PTexture2D> textures) {
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// maybe make this a parameter?
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uint32 arrayElement = 0;
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for (auto& gfxTexture : textures) {
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TextureBase* vulkanTexture = gfxTexture.cast<TextureBase>().getHandle();
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if (boundResources[binding+arrayElement] == vulkanTexture->getHandle()) {
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continue;
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}
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imageInfos.add(VkDescriptorImageInfo{
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.sampler = VK_NULL_HANDLE,
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.imageView = vulkanTexture->getView(),
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.imageLayout = cast(vulkanTexture->getLayout()),
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});
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boundResources[binding+arrayElement] = vulkanTexture->getHandle();
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writeDescriptors.add(VkWriteDescriptorSet{
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.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
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.pNext = nullptr,
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.dstSet = setHandle,
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.dstBinding = binding,
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.dstArrayElement = arrayElement++,
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.descriptorCount = 1,
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.descriptorType = cast(layout->getBindings()[binding].descriptorType),
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.pImageInfo = &imageInfos.back(),
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});
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void DescriptorSet::updateTexture(uint32_t binding, uint32 index, Gfx::PTexture3D texture) {
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TextureBase* vulkanTexture = texture.cast<TextureBase>().getHandle();
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if (boundResources[binding][index] == vulkanTexture->getHandle()) {
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return;
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}
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// It is assumed that the image is in the correct layout
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imageInfos.add(VkDescriptorImageInfo{
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.sampler = VK_NULL_HANDLE,
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.imageView = vulkanTexture->getView(),
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.imageLayout = cast(vulkanTexture->getLayout()),
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});
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writeDescriptors.add(VkWriteDescriptorSet{
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.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
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.pNext = nullptr,
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.dstSet = setHandle,
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.dstBinding = binding,
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.dstArrayElement = index,
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.descriptorCount = 1,
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.descriptorType = cast(layout->getBindings()[binding].descriptorType),
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.pImageInfo = &imageInfos.back(),
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});
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boundResources[binding][index] = vulkanTexture->getHandle();
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}
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void DescriptorSet::updateSamplerArray(uint32_t binding, Array<Gfx::PSampler> samplers) {
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// maybe make this a parameter?
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uint32 arrayElement = 0;
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for (auto& gfxSampler : samplers) {
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PSampler vulkanSampler = gfxSampler.cast<Sampler>();
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if (boundResources[binding+arrayElement] == vulkanSampler->getHandle()) {
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continue;
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}
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imageInfos.add(VkDescriptorImageInfo{
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.sampler = vulkanSampler->getHandle()->sampler,
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.imageView = VK_NULL_HANDLE,
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.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED,
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});
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VkDescriptorType descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
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boundResources[binding] = vulkanSampler->getHandle();
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writeDescriptors.add(VkWriteDescriptorSet{
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.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
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.pNext = nullptr,
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.dstSet = setHandle,
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.dstBinding = binding,
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.dstArrayElement = arrayElement++,
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.descriptorCount = 1,
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.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER,
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.pImageInfo = &imageInfos.back(),
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});
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void DescriptorSet::updateTexture(uint32_t binding, uint32 index, Gfx::PTextureCube texture) {
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TextureBase* vulkanTexture = texture.cast<TextureBase>().getHandle();
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if (boundResources[binding][index] == vulkanTexture->getHandle()) {
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return;
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}
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// It is assumed that the image is in the correct layout
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imageInfos.add(VkDescriptorImageInfo{
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.sampler = VK_NULL_HANDLE,
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.imageView = vulkanTexture->getView(),
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.imageLayout = cast(vulkanTexture->getLayout()),
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});
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writeDescriptors.add(VkWriteDescriptorSet{
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.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
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.pNext = nullptr,
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.dstSet = setHandle,
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.dstBinding = binding,
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.dstArrayElement = index,
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.descriptorCount = 1,
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.descriptorType = cast(layout->getBindings()[binding].descriptorType),
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.pImageInfo = &imageInfos.back(),
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});
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boundResources[binding][index] = vulkanTexture->getHandle();
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}
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void DescriptorSet::updateAccelerationStructure(uint32 binding, Gfx::PTopLevelAS as) {
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void DescriptorSet::updateAccelerationStructure(uint32 binding, uint32 index, Gfx::PTopLevelAS as) {
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auto tlas = as.cast<TopLevelAS>();
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accelerationInfos.add(VkWriteDescriptorSetAccelerationStructureKHR{
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.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_KHR,
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@@ -367,7 +362,7 @@ void DescriptorSet::updateAccelerationStructure(uint32 binding, Gfx::PTopLevelAS
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.pNext = &accelerationInfos.back(),
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.dstSet = setHandle,
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.dstBinding = binding,
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.dstArrayElement = 0,
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.dstArrayElement = index,
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.descriptorCount = 1,
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.descriptorType = VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR,
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});
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