Changing descriptor update signature
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@@ -114,9 +114,6 @@ Graphics::~Graphics() {
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void Graphics::init(GraphicsInitializer initInfo) {
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initInstance(initInfo);
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#if ENABLE_VALIDATION
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setupDebugCallback();
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#endif
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pickPhysicalDevice();
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createDevice(initInfo);
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VmaAllocatorCreateInfo createInfo = {
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@@ -754,6 +751,7 @@ void Graphics::pickPhysicalDevice() {
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.storageBuffer8BitAccess = true,
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.uniformAndStorageBuffer8BitAccess = true,
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.shaderFloat16 = true,
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.shaderInt8 = true,
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.shaderUniformBufferArrayNonUniformIndexing = true,
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.shaderSampledImageArrayNonUniformIndexing = true,
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.shaderStorageBufferArrayNonUniformIndexing = true,
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